Enumerations
Value | Description |
---|---|
AdditionalUse | Additional Use |
AddAbilityStatusEffects | Add Ability Status Effects |
AddAttackStatusEffects | Add Attack Status Effects |
AttackAccuracyBonus | Attack Accuracy Bonus |
WoundThresholdAdjustment | Wound Threshold Adjustment |
NegativeReligiousTraitMultiplier | Negative Religious Trait Multiplier |
FinishingBlowDamagePercentAdjustment | Finishing Blow Damage Percent Adjustment |
AttackSpeedMultiplier | Attack Speed Multiplier |
ReplaceParticleFX | Replace Particle FX |
Value | Description |
---|---|
Undefined | Undefined |
Native | An ability that was granted natively to the character. |
Equipment | Equipment |
Ring | Ring |
Attribute | Attribute |
Talent | Talent |
Consumable | Consumable |
Racial | Racial |
WeaponOrShield | Weapon Or Shield |
Trap | Trap |
Ability | An ability that was granted by another ability. |
Progression | An ability that was unlocked by a character's progression. |
Grimoire | An ability that is being granted by an equipped grimoire. |
Script | An ability that was permanently given to the character by a script. |
Value | Description |
---|---|
None | None |
Walls | Walls |
Storms | Storms |
Value | Description |
---|---|
None | None |
OnActivate | On Activate |
OnDeactivate | On Deactivate |
OnStart | Override attack's On Start vfx event. |
OnLaunch | Override attack's On Launch vfx event. |
OnHit | Override attack's On Hit vfx event. |
Value | Description |
---|---|
Primary | Uses the primary weapon slot |
FullAttack | Uses both weapon slots sequentially. |
Value | Description |
---|---|
OnValueChange | On Value Change |
EndGameOnly | End Game Only |
Value | Description |
---|---|
None | None |
UpgradeOnCrit | If set, afflictions of this type can be upgraded to the next level on a critical hit. |
DowngradeOnGraze | If set, afflictions of this type can be downgraded to the next level on a graze (0-level afflictions are removed). |
UpgradeOnCritAndDowngradeOnGraze | If set, the affliction can be upgraded and downgraded. |
Value | Description |
---|---|
None | None |
Inactive | Inactive |
Idle | Idle |
Move | Move |
PreparingToAct | Preparing To Act |
QueuedAction | Queued Action |
KnockedDown | Knocked Down |
Launched | Launched |
Stunned | Stunned |
Paralyzed | Paralyzed |
Terrified | Terrified |
UseObject | Use Object |
Investigate | Investigate |
ConsumePotion | Consume Potion |
PushedBack | Pushed Back |
WaitForSceneTransition | Wait For Scene Transition |
WaitForClearPath | Wait For Clear Path |
WaitForEngagementToEnd | Wait For Engagement To End |
WaitForDialogueToEnd | Wait For Dialogue To End |
Unconscious | Unconscious |
HitReact | Hit React |
Reload | Reload |
Attack | Attack |
Cast | Cast |
Flee | Flee |
Dead | Dead |
Pet | Pet |
Patrol | Patrol |
Emerge | Emerge |
Grabbed | Grabbed |
Grapple | Grapple |
FleeCombat | Flee Combat |
CinematicIdle | Cinematic Idle |
SwitchWeaponSet | Switch Weapon Set |
Jump | Jump |
Standup | Standup |
Pursue | Pursue |
MoveToWaypointInCombat | Move to a waypoint without dropping combat. |
Value | Description |
---|---|
PriorityOrder | Priority Order |
RandomOrder | Random Order |
RoundRobin | Round Robin |
HighestPowerLevel | Highest Power Level |
Value | Description |
---|---|
None | None |
Position | Position |
GameObject | Game Object |
PositionRadius | Position Radius |
GameObjectRadius | Game Object Radius |
PreparingToAct | Preparing To Act |
Action | Action |
Timer | Timer |
UseObject | Use Object |
Investigate | Investigate |
PushedBack | Pushed Back |
UsableWithPartyMarkers | Usable With Party Markers |
WaitForDialogueToEnd | Wait For Dialogue To End |
WaitForClearPath | Wait For Clear Path |
Flee | Flee |
Move | Move |
Emerge | Emerge |
Grabbed | Grabbed |
StatusEffect | Status Effect |
Cower | Cower |
TownieSchedule | Townie Schedule |
FleeCombat | Flee Combat |
Patrol | Patrol |
WaitDuration | Wait Duration |
FollowSchedule | Follow Schedule |
Jump | Jump |
Terrified | Terrified |
Pursue | Pursue |
Value | Description |
---|---|
None | None |
DepthFog | Fog (Depth) |
VolumeFog | Fog (Volume) |
Dust | Dust |
Ash | Ash |
Value | Description |
---|---|
Normal | Normal |
ConsumePotion | Consume Potion |
Attack | Attack |
Terrified | Terrified |
WaitForClearPath | Wait For Clear Path |
Interrupt | Interrupt |
HitReact | Hit React |
Stunned | Stunned |
Cinematic | Cinematic |
Paralyzed | Paralyzed |
KnockDown | Knock Down |
PushedBack | Pushed Back |
Unconscious | Unconscious |
Dead | Dead |
Grabbed | Grabbed |
Jump | Jump |
Invulnerable | Invulnerable |
Value | Description |
---|---|
NotSummoned | Not Summoned |
AnimalCompanion | Animal Companion |
Summoned | Summoned |
Pet | Pet |
CombatPet | Combat Pet |
Value | Description |
---|---|
MoveWithinRange | Move Within Range |
WillNotMove | Will Not Move |
BreakEngagement | Break Engagement |
Value | Description |
---|---|
MaintainAndFace | Maintain And Face |
MaintainAndDontFace | Maintain And Dont Face |
BreakAndFace | Break And Face |
Value | Description |
---|---|
Default | Default ambient music state. |
Stealth | Party member was recently in stealth. |
Conversation | Conversation or scripted interaction is currently active. |
Value | Description |
---|---|
None | None |
Emerge | AI just began to emerge. |
Cower | AI just began to cower. |
Paralyzed | AI just began to be paralyzed. |
HitReact | AI just began a hit reaction. |
Stunned | AI just began to be stunned. |
Death | AI just began to die (or go unconscious). |
Standup | AI just began to standup. |
Knockdown | AI just began to be knocked down. |
GroundImpact | AI just began to impact the ground. |
PushedBack | AI just began to be pushed back. |
PulledForward | AI just began to be pulled forward. |
Jump | AI just began to jump. |
Gibbed | Gibbed |
Value | Description |
---|---|
None | no selected value |
AnimEventHit | |
AnimEventFootstep | Anim Event Footstep |
AnimEventAudio | test |
AnimEventJostle | Anim Event Jostle |
AnimEventHitReact | Anim Event Hit React |
AnimEventCancelStart | Anim Event Cancel Start |
AnimEventCancelEnd | Anim Event Cancel End |
AnimEventTargetableToggle | Anim Event Targetable Toggle |
AnimEventPlayFX | Anim Event Play FX |
AnimEventShowSlot | Anim Event Show Slot |
AnimEventHideSlot | Anim Event Hide Slot |
AnimEventSheathe | Anim Event Sheathe |
AnimEventUnsheathe | Anim Event Unsheathe |
AnimEventScreenShake | Anim Event Screen Shake |
AnimEventIncomingAttack | Anim Event Incoming Attack |
AnimEventExitController | Anim Event Exit Controller |
AnimEventGoVisible | Anim Event Go Visible |
AnimEventGoInvisible | Anim Event Go Invisible |
AnimEventAttachTarget | Anim Event Attach Target |
AnimEventDetachTarget | Anim Event Detach Target |
AnimEventVFX | Anim Event VFX |
AnimEventClearVFX | Anim Event Clear VFX |
AnimEventParry | Anim Event Parry |
AnimEventToggleOcclusion | Anim Event Toggle Occlusion |
AnimEventEquipProps | Anim Event Equip Props |
AnimEventPropVFX | Anim Event Prop VFX |
AnimEventClearPropVFX | Anim Event Clear Prop VFX |
AnimEventGlobalScript | Anim Event Global Script |
AnimEventTriggerScript | Anim Event Trigger Script |
AnimEventJumpStart | Anim Event Jump Start |
AnimEventOverrideTeleport | Anim Event Override Teleport |
AnimEventGrappleHit | Anim Event Grapple Hit |
AnimEventOVSVFX | Anim Event OVS VFX |
AnimEventClearOVSVFX | Anim Event Clear OVS VFX |
AnimEventToggleMesh | Anim Event Toggle Mesh |
AnimEventOVSAnimationComplete | Anim Event OVS Animation Complete |
AnimEventTargetableOn | Anim Event Targetable On |
AnimEventTargetableOff | Anim Event Targetable Off |
Value | Description |
---|---|
None | None |
Attack | Attack |
Reload | Reload |
Ambient | Ambient |
Value | Description |
---|---|
None | None |
Body | Body |
Boots | Boots |
Cape | Cape |
Gloves | Gloves |
Helm | Helm |
Hair | Hair |
Head | Head |
FacialHair | Facial Hair |
Value | Description |
---|---|
Default | Default |
CanRest | Can Rest |
CantRest | Cant Rest |
Value | Description |
---|---|
Light | Light |
Medium | Medium |
Heavy | Heavy |
Value | Description |
---|---|
None | None |
Brigadine | Brigadine |
Cloth | Cloth |
Leather | Leather |
Hide | Hide |
Padded | Padded |
Plate | Plate |
Scale | Scale |
Flesh | Flesh |
Bone | Bone |
Value | Description |
---|---|
None | None |
Cloth | Cloth |
Padded | Padded |
Hide | Hide |
Leather | Leather |
Scale | Scale |
Brigandine | Brigandine |
Plate | Plate |
BreastPlate | Breast Plate |
Value | Description |
---|---|
None | None |
Self | Target the caster. |
AnimalCompanion | Target the caster's Animal Companion summon. |
Summoner | Target the character that summoned the caster. |
Value | Description |
---|---|
None | None |
Weapon | An attack from a weapon. |
TwoHandedWeapon | An attack from a two-handed weapon. |
ProficientWeapon | An attack from a weapon the attacker is proficient with. |
NonproficientWeapon | An attack from a weapon the attacker is not proficient with. |
Spell | An attack from a spell. |
NonSpellAbility | An attack from an ability that is not a spell. |
ParentEquippable | An attack from an equippable that also has status effects that should only affect that particular attack. |
Value | Description |
---|---|
None | None |
Melee | Melee |
Ranged | Ranged |
Value | Description |
---|---|
None | None |
SingleTarget | The attack targets a single entity. |
AOE | The attack effects an area. |
Value | Description |
---|---|
OnStart | On Start |
OnLaunch | On Launch |
OnDisengage | On Disengage |
OnImpactPreDelay | On Impact Pre Delay |
OnImpact | On Impact |
OnHit | On Hit |
OnMiss | On Miss |
OnAnimEvent | On Anim Event |
Value | Description |
---|---|
Resolve | Resolve |
Might | Might |
Dexterity | Dexterity |
Intellect | Intellect |
Constitution | Constitution |
Perception | Perception |
Value | Description |
---|---|
Off | The party AI is disabled. |
AutoAttack | The party AI will only auto-attack. |
On | The party AI is fully enabled. |
Value | Description |
---|---|
Passive | Do not auto attack. |
DefendSelf | Attack melee enemies that attack me. |
Defensive | Attack nearby enemies or use a ranged weapon against targets within range. |
Aggressive | Attack unfogged enemies who are in combat and within a specified distance. |
Value | Description |
---|---|
Hostile | Hostile |
AllyNotSelf | Ally Not Self |
Self | Self |
Ally | Ally |
Value | Description |
---|---|
Positive | Positive |
Negative | Negative |
Value | Description |
---|---|
Neutral | Neutral |
Positive | Positive |
Negative | Negative |
Value | Description |
---|---|
None | None |
Aristocrat | Aristocrat |
Artist | Artist |
Colonist | Colonist |
Dissident | Dissident |
Drifter | Drifter |
Explorer | Explorer |
Hunter | Hunter |
Laborer | Laborer |
Mercenary | Mercenary |
Merchant | Merchant |
Mystic | Mystic |
Philosopher | Philosopher |
Clergy | Clergy |
Raider | Raider |
Slave | Slave |
Scholar | Scholar |
Scientist | Scientist |
Farmer | Farmer |
Soldier | Soldier |
Midwife | Midwife |
Gentry | Gentry |
Trapper | Trapper |
Missionary | Missionary |
Apprentice | Apprentice |
Marksman | Marksman |
Value | Description |
---|---|
Small | Small |
Medium | Medium |
Large | Large |
Override | Override |
Value | Description |
---|---|
Down | Button is pressed down. |
Up | Button is released. |
Hover | Button is hovered over. |
Check | Button is checked (only applies for checkbox buttons). |
Uncheck | Button is unchecked (only applies for checkbox buttons). |
Select | Select |
Value | Description |
---|---|
None | None |
Fighter | Fighter |
Rogue | Rogue |
Priest | Priest |
Wizard | Wizard |
Barbarian | Barbarian |
Ranger | Ranger |
Druid | Druid |
Paladin | Paladin |
Monk | Monk |
Cipher | Cipher |
Chanter | Chanter |
Value | Description |
---|---|
Skin | Skin |
Tattoo | Tattoo |
Value | Description |
---|---|
None | None |
Ear | Ear |
Hair | Hair |
FacialHair | Facial Hair |
Value | Description |
---|---|
NoVocalization | No Vocalization |
AbilityCast | Ability Cast |
BarbarianShout | Barbarian Shout |
ChanterChant1 | Chanter Chant1 |
ChanterChant2 | Chanter Chant2 |
ChanterChant3 | Chanter Chant3 |
ChanterChant4 | Chanter Chant4 |
ChanterChant5 | Chanter Chant5 |
ChanterInvocation1 | Chanter Invocation1 |
ChanterInvocation2 | Chanter Invocation2 |
ChanterInvocation3 | Chanter Invocation3 |
ChanterInvocation4 | Chanter Invocation4 |
ChanterInvocation5 | Chanter Invocation5 |
CipherMindWhisper1 | Cipher Mind Whisper1 |
CipherMindWhisper2 | Cipher Mind Whisper2 |
CipherMindWhisper3 | Cipher Mind Whisper3 |
CipherMindWhisper4 | Cipher Mind Whisper4 |
CipherMindWhisper5 | Cipher Mind Whisper5 |
PaladinCommandAllied | Paladin Command Allied |
PaladinCommandEnemy | Paladin Command Enemy |
GenericSpellCast1 | Generic Spell Cast1 |
GenericSpellCast2 | Generic Spell Cast2 |
GenericSpellCast3 | Generic Spell Cast3 |
GenericSpellCast4 | Generic Spell Cast4 |
GenericSpellCast5 | Generic Spell Cast5 |
Value | Description |
---|---|
AbilityCast | Triggered when casting an ability (variable for class type) |
AbilityCastInterrupted | When a spell or other ability is lost due to an Interrupt. |
AttackGrunt | Triggered when the character performs a normal attack. |
AttackIssued | Triggered when the player orders a party member to perform an attack through the UI. |
BarbarianShout | Barbarian Shout |
Battlecry | When the character is first assigned an attack action that has no other vocalization. |
CanDo | Confirmation that a character can perform an action. |
CannotDo | If a character cannot perform an action. |
ChanterChant1 | Chanter Chant 1 |
ChanterChant2 | Chanter Chant2 |
ChanterChant3 | Chanter Chant3 |
ChanterChant4 | Chanter Chant4 |
ChanterChant5 | Chanter Chant5 |
ChanterInvocation1 | Chanter Invocation1 |
ChanterInvocation2 | Chanter Invocation2 |
ChanterInvocation3 | Chanter Invocation3 |
ChanterInvocation4 | Chanter Invocation4 |
ChanterInvocation5 | Chanter Invocation5 |
CipherMindWhisper1 | Cipher Mind Whisper1 |
CipherMindWhisper2 | Cipher Mind Whisper2 |
CipherMindWhisper3 | Cipher Mind Whisper3 |
CipherMindWhisper4 | Cipher Mind Whisper4 |
CipherMindWhisper5 | Cipher Mind Whisper5 |
Confirm | Triggered when the character is issued a movement command |
Cower | When NPCs cower from combat. |
CriticalHit | Triggered for isCrit |
CriticalMiss | Triggered for isMiss |
DamagedGrunt | Triggered when the character takes damage. |
Death | Triggered when the character dies. |
DetectableFound | Triggered when discovering a detectable |
DismissedFromParty | Triggered when a character leaves the party. |
EnemySpotted | When the character spots enemies but combat has not yet started. |
EnemySpottedInStealth | Triggered when an enemy is revealed in when we are in stealth. |
Flee | When we flee from combat. |
HitByFriendlyFire | Triggered when a party member is hit by another party member. |
HumorSelected | When the character is selected repeatedly in a short span of time. |
Idle | When the character has been idle for a certain amount of time. |
Immobilized | Triggered when the partymember's mover has become frozen |
Injured | When the character has low Health or an Injury that can only be removed by resting (plays out of combat only). |
InventoryFull | Triggered when only immediate member's inventory full and only applies to non quest and non crafting items |
Investigate | Triggered when a character begins investigating a suspicious stealth location. |
JoinsParty | Triggered when a character joins the party. |
KnockedOut | Triggered when the character is knocked out. |
Leading | When the character is assigned to the first position in the party. |
LetsChat | When the character wants to talk (companion set only). |
LockPick | Triggered when a command to interact with a locked OCL |
LowHealth | When the character has low health. |
NPCTalkGroup | When an NPC talks to other Townies in a group. |
NPCTalkStandard | When an NPC is clicked on to talk. |
PaladinCommandAllied | Paladin Command Allied |
PaladinCommandEnemy | Paladin Command Enemy |
PartyMemberSpotted | When an NPC sees a party member. |
Poisoned | Triggered when a character becomes poisoned |
Rest | Triggered when a character is fatigued |
Scouting | Triggered in stealth mode |
Selected | When the character is selected. |
Stealing | Triggered when a character is alerted by stealing. |
TargetImmune | Triggered when an attack is ineffective, |
TaskComplete | Triggered when the partymember has completed lock pick, trap disarm |
Trespassing | Triggered when a character is alerted by trespassing. |
WeatherChanged | The weather changed. |
AllyDeathGeneric | Generic response to an ally dying. |
PartyAllyDeath | Triggered when a party member is near the death of a fellow party member. |
PartyAllyKnockOut | Triggered when a party member is near the knock down of a fellow party member. |
GenericSpellCast1 | Generic Spell Cast for Priest, Wizards and Druids |
GenericSpellCast2 | Generic Spell Cast2 for Priest, Wizards and Druids |
GenericSpellCast3 | Generic Spell Cast3 for Priest, Wizards and Druids |
GenericSpellCast4 | Generic Spell Cast4 for Priest, Wizards and Druids |
GenericSpellCast5 | Generic Spell Cast5 for Priest, Wizards and Druids |
Kill | Kill |
SawAttackOnFriendly | Witenessed attacked non-hostile NPC. |
ItemLootedStandard | Event when standard item is looted by player. Called on nearby party members. |
ItemLootedUnique | Trigged when an unique item is looted by player. Called on nearby party members. |
ItemEquippedUnique | Called when a really good item is equipped on the character. |
ItemPurchasedUnique | Event triggered when a really good item is purchased. |
ShipRam | Ramming Speed! |
ShipFullSail | Full speed ahead! |
ShipHalfSail | Half Sail! |
ShipBoard | Prepare to board! |
ShipHold | Hold position! |
ShipPort | Turn to port! |
ShipStarboard | Turn to starboard! |
ShipJibe | Prepare to jibe! |
ShipFireForward | Fire the forward cannons! |
ShipFireAft | Fire the aft cannons! |
ShipFirePort | Fire the port cannons! |
ShipFireStarboard | Fire the starboard cannons! |
ShipReport | Report to... |
ShipDive | Prepare to dive! |
ShipBraceForImpact | Brace for impact! |
Value | Description |
---|---|
All | All chatter VO currently playing in the game. |
EventType | The chatter VO playing for a given event type. |
Group | The chatter VO playing in a group. |
Character | The chatter VO playing for an individual character. |
Value | Description |
---|---|
None | None |
PanOnce | Pan Once |
PanOnceThenJustTextAlways | Pan Once Then Just Text Always |
JustTextOnce | Just Text Once |
JustTextAlways | Just Text Always |
PanAlways | Pan Always |
Value | Description |
---|---|
Town | Town |
City | City |
Value | Description |
---|---|
MatchWindSpeed | Match Wind Speed |
Zero | Zero |
Light | Light |
Moderate | Moderate |
Heavy | Heavy |
Custom | Custom |
Value | Description |
---|---|
InCombat | In Combat |
NotInCombat | Not In Combat |
UseGlobalCombatState | Use Global Combat State |
UseBehaviorCombatState | Uses combat state determined by behavior (more flexible). |
Value | Description |
---|---|
None | None |
North | North |
South | South |
East | East |
West | West |
Northeast | Northeast |
Northwest | Northwest |
Southeast | Southeast |
Southwest | Southwest |
Value | Description |
---|---|
Food | Food |
Scroll | Scroll |
Figurine | Figurine |
Trap | Trap |
Potion | Potion |
Drug | Drug |
Explosive | Explosive |
Drink | Drink |
Value | Description |
---|---|
Fixed | Fixed |
PerEncounter | Per Encounter |
PerRest | Per Rest |
Value | Description |
---|---|
None | None |
PerEncounter | Per Encounter |
PerRest | Per Rest |
Charged | Charged |
Spell | Spell |
ClassPowerPool | Class Power Pool |
ClassAccruedResource | Will expend Ability Cost of the Ability Class's accrued resource (e.g. Wounds, Focus, Phrases) |
Value | Description |
---|---|
X | X |
Y | Y |
Z | Z |
Value | Description |
---|---|
None | None |
LleARhemen | Lle A Rhemen |
Value | Description |
---|---|
ItemCrafted | Item Crafted |
ItemCraftedPotion | Item Crafted Potion |
ItemCraftedScroll | Item Crafted Scroll |
ItemEnchanted | Item Enchanted |
ItemCraftedAntidote | Item Crafted Antidote |
ItemCraftedDrug | Item Crafted Drug |
ItemCraftedExplosive | Item Crafted Explosive |
ItemCraftedFood | Item Crafted Food |
ItemCraftedPoison | Item Crafted Poison |
Value | Description |
---|---|
AdraDragon | Adra Dragon |
AnimalCompanion | Animal Companion |
Animat | Animat |
Beetle | Beetle |
Blight | Blight |
CeanGwla | Cean Gwla |
DankSpore | Dank Spore |
Dargul | Dargul |
Delemgan | Delemgan |
Drake | Drake |
Eoten | Eoten |
Fampyr | Fampyr |
FleshConstruct | Flesh Construct |
Gul | Gul |
HeraldOfWoedica | Herald Of Woedica |
Imp | Imp |
Lagufaeth | Lagufaeth |
Lich | Lich |
None | None |
Ogre | Ogre |
Ooze | Ooze |
Phantom | Phantom |
PriestOfWoedica | Priest Of Woedica |
Pwgra | Pwgra |
Revenant | Revenant |
Shadow | Shadow |
Skeleton | Skeleton |
Skuldr | Skuldr |
SkyDragon | Sky Dragon |
Spider | Spider |
Stelgaer | Stelgaer |
SwampLurker | Swamp Lurker |
Troll | Troll |
Vithrack | Vithrack |
Wicht | Wicht |
WillOWisp | Will OWisp |
Wolf | Wolf |
Wurm | Wurm |
Xaurip | Xaurip |
Value | Description |
---|---|
UseAbility | Use Ability |
Attack | Attack |
SwapToWeaponSetOne | Swap To Weapon Set One |
SwapToWeaponSetTwo | Swap To Weapon Set Two |
SwapToWeaponSetThree | Swap To Weapon Set Three |
SwapToWeaponSetFour | Swap To Weapon Set Four |
UseItem | Use Item |
Value | Description |
---|---|
Targeting | Targeting |
General | General |
Value | Description |
---|---|
Default | Default |
Might | Might |
Resolve | Resolve |
Value | Description |
---|---|
None | None |
Slash | Slash |
Crush | Crush |
Pierce | Pierce |
Burn | Burn |
Freeze | Freeze |
Shock | Shock |
Corrode | Corrode |
Count | The number of normal damage types that exist. |
All | All |
Raw | Raw |
AllCount | The number of damage types that exist, including special types like Raw. |
Value | Description |
---|---|
OnInspected | Event called when the gamedata object is inspected by the player. |
OnItemCollected | Event called when the Item is collected by the player. |
OnItemDroppedAsLoot | Event called when the Item is dropped into a loot container. |
OnItemBind | Event called when soulbound item is bound to a character. |
OnItemUnbind | Event is called when item is unbound. |
OnItemSacrificed | Event called when item is sacrificed for Arenas... |
Value | Description |
---|---|
Alive | Alive |
Dead | Dead |
Unconscious | Unconscious |
Value | Description |
---|---|
Deflect | Deflect |
Fortitude | Fortitude |
Reflex | Reflex |
Will | Will |
Count | Count |
None | None |
Value | Description |
---|---|
Pristine | Pristine |
Damaged | Damaged |
Destroyed | Destroyed |
Value | Description |
---|---|
NONE | NONE |
PX1_HIGH_LEVEL | PX1_ HIGH_ LEVEL |
ACT4_HIGH_LEVEL | ACT4_ HIGH_ LEVEL |
Value | Description |
---|---|
VeryNear | Very Near |
Near | Near |
Far | Far |
VeryFar | Very Far |
Value | Description |
---|---|
Immediate | Transition immediately. |
NextBeat | Transition on the next beat. |
NextBar | Transition on the next bar. |
NextGrid | Transition on the next grid. |
NextCue | Transition on the next cue, |
NextBeatCustom | Transition after the specified beat count. |
NextBarCustom | Transition after the specified bar count. |
NextGridCustom | Transition after the specified grid count. |
NextCueCustom | Transition whenever the specified cue is hit. |
Value | Description |
---|---|
Attach | Attach to target.. |
Position | Only use the initial position of the attach point. |
PositionRotation | Only use the initial position and rotation of the attach point. |
AttachFaceSource | Attach Face Source |
PositionFaceSource | Position Face Source |
Value | Description |
---|---|
Caster | Caster |
Target | Target |
Value | Description |
---|---|
RightWeapon | Right Weapon |
LeftWeapon | Left Weapon |
Mouth | Mouth |
Tail | Tail |
Head | Head |
Chest | Chest |
RightKnee | Right Knee |
LeftKnee | Left Knee |
RightFoot | Right Foot |
LeftFoot | Left Foot |
Hips | Hips |
ElbowRight | Elbow Right |
ElbowLeft | Elbow Left |
RightHand | Right Hand |
LeftHand | Left Hand |
RightEye | Right Eye |
LeftEye | Left Eye |
Root | Root |
Fx_Bone_01 | Fx_ Bone_01 |
Fx_Bone_02 | Fx_ Bone_02 |
Fx_Bone_03 | Fx_ Bone_03 |
Fx_Bone_04 | Fx_ Bone_04 |
Fx_Bone_05 | Fx_ Bone_05 |
Fx_Bone_06 | Fx_ Bone_06 |
Fx_Bone_07 | Fx_ Bone_07 |
Fx_Bone_08 | Fx_ Bone_08 |
Fx_Bone_09 | Fx_ Bone_09 |
Fx_Bone_10 | Fx_ Bone_10 |
GrapplePoint | Grapple Point |
EmissionMesh | Emission Mesh |
Ground | Ground |
Value | Description |
---|---|
None | None |
Mesh_01 | Mesh_01 |
Mesh_02 | Mesh_02 |
Mesh_03 | Mesh_03 |
Mesh_04 | Mesh_04 |
Mesh_05 | Mesh_05 |
Item | Item |
Value | Description |
---|---|
Default | Effects applied from this ability follow the default stacking rules. |
Always | Effects applied by this ability will always stack with similar status effect types. |
Never | Effects applied by this ability will never stack with similar status effect types. |
Value | Description |
---|---|
Default | Use default settings |
CanEmpower | Allows the ability to be empowered regardless of ability source. |
CannotEmpower | Prevents empowering the ability. |
Value | Description |
---|---|
None | None |
Quality | Quality |
Lashing | Lashing |
Slaying | Slaying |
Proofing | Proofing |
Attributes | Attributes |
Unique | Unique |
WhiteForge | White Forge |
Repair | A damaged item mod for Abydon's Challenge. |
Value | Description |
---|---|
Standard | Standard |
Stealth | Stealth |
Ambush | Ambush |
SoloAmbush | Solo Ambush |
Value | Description |
---|---|
Any | Any |
Melee | Melee |
Ranged | Ranged |
Boss | Boss |
Destructible | Destructible |
Passive | Passive |
Value | Description |
---|---|
None | None |
Precipitation | Precipitation is active. |
Value | Description |
---|---|
Head | Head |
Neck | Neck |
Armor | Armor |
RightRing | Right Ring |
LeftRing | Left Ring |
Hands | Hands |
Cape | Cape |
Feet | Feet |
Waist | Waist |
GrimoireOrTrinket | Grimoire Or Trinket |
Pet | Pet |
PrimaryWeapon | Primary Weapon |
SecondaryWeapon | Secondary Weapon |
Count | Count |
PrimaryWeapon2 | Primary Weapon2 |
SecondaryWeapon2 | Secondary Weapon2 |
None | None |
PrimaryProp | Primary Prop |
SecondaryProp | Secondary Prop |
TotalEnumCount | Total Enum Count |
Value | Description |
---|---|
Default | Default |
ArmorCloth | Armor Cloth |
ArmorChain | Armor Chain |
ArmorLeather | Armor Leather |
ArmorPlate | Armor Plate |
WeaponSwordSmall | Weapon Sword Small |
WeaponSwordLarge | Weapon Sword Large |
WeaponStaffClub | Weapon Staff Club |
WeaponWand | Weapon Wand |
WeaponBow | Weapon Bow |
WeaponCrossbow | Weapon Crossbow |
WeaponGun | Weapon Gun |
WeaponMace | Weapon Mace |
WeaponFlail | Weapon Flail |
WeaponDagger | Weapon Dagger |
WeaponShield | Weapon Shield |
MiscPet | Misc Pet |
MiscGrimoire | Misc Grimoire |
JewelryNecklace | Jewelry Necklace |
JewelryRing | Jewelry Ring |
Value | Description |
---|---|
None | None |
Minor | Minor |
Major | Major |
Critical | Critical |
Value | Description |
---|---|
None | None |
Pistol | Pistol |
Rifle | Rifle |
Crossbow | Crossbow |
Arbalest | Arbalest |
Value | Description |
---|---|
Unusable | This item cannot be used to rest. |
Food | This item restores resources unless the the relevant challenge is enabled. |
PreparedMeal | This item restores resources even in challenges. |
Value | Description |
---|---|
Easy | Easy |
Normal | Normal |
Hard | Hard |
PathOfTheDamned | PathOfTheDamned |
StoryTime | StoryTime |
Value | Description |
---|---|
Male | Male |
Female | Female |
Neuter | Neuter |
Value | Description |
---|---|
Lore | This glossary category is about lore. |
Mechanics | This glossary category is about gameplay mechanics. |
ShipMechanics | This glossary category is about ship/crew mechanics. |
Value | Description |
---|---|
None | None |
Misc | Misc |
God | God |
Default | Default |
Value | Description |
---|---|
Default | Default |
Dirt | Dirt |
Stone | Stone |
Wood | Wood |
Water | Water |
Rug | Rug |
Snow | Snow |
Ice | Ice |
InBetween | This is the ground material for the "In Between" scenes. |
Sand | Sand material |
Grass | Grass material |
Metal | metal material |
MetalGrate | Grate |
Flesh | Flesh material |
Bones | Bone material |
WaterDeep | Deep Water Material |
Mud | Mud material |
Magma | Magma Material |
Value | Description |
---|---|
Normal | A standard recoil hit-react. |
Prone | The character is knocked over. |
Value | Description |
---|---|
Miss | Miss |
Graze | Graze |
Hit | Hit |
Crit | Crit |
None | None |
Value | Description |
---|---|
Default | Default |
Hostile | |
NonHostile | |
HostileEver | (Target Filter only) The character is currently hostile or would be hostile if it wasn't charmed/dominated. |
Value | Description |
---|---|
None | None |
Kills | Kills |
Name | Name |
Picture | Picture |
Level | Level |
ObsoleteHealth | OBSOLETE Health |
Accuracy | Accuracy |
Might | Might |
Dexterity | Dexterity |
Resolve | Resolve |
Intellect | Intellect |
Constitution | Constitution |
Perception | Perception |
Deflection | Deflection |
Fortitude | Fortitude |
Reflexes | Reflexes |
Will | Will |
ArmorRating | Armor Rating |
Description | Description |
SpecialArmorRatings | Special Armor Ratings |
Health | Health |
PrimaryDamage | Primary Damage |
SecondaryDamage | Secondary Damage |
Abilities | Abilities |
Race | Race |
Immunities | Immunities |
Resistances | Resistances |
Weaknesses | Weaknesses |
Value | Description |
---|---|
Interrupt | Stop the currently events and play the new event immediately. |
PlaySimultaneously | Play the new VO file at the same time as other currently playing VO. |
Value | Description |
---|---|
Pickup | Pickup |
Drop | Drop |
Equip | Equip |
Use | Use |
Value | Description |
---|---|
ArmorChain | Armor Chain |
ArmorCloth | Armor Cloth |
ArmorLeather | Armor Leather |
ArmorPlate | Armor Plate |
ConsumableDrink | Consumable Drink |
ConsumableDrugs | Consumable Drugs |
ConsumableFood | Consumable Food |
ConsumablePotion | Consumable Potion |
LootBook | Loot Book |
LootCreatureParts | Loot Creature Parts |
LootFigurine | Loot Figurine |
LootGems | Loot Gems |
LootGeneric | Loot Generic |
LootGenericJewelry | Loot Generic Jewelry |
LootKeys | Loot Keys |
LootNecklace | Loot Necklace |
LootRing | Loot Ring |
LootScroll | Loot Scroll |
SpecialCampingSupplies | Special Camping Supplies |
SpecialGrappingHookRope | Special Grapplng Hook Rope |
SpecialLockPick | Special Lock Pick |
SpecialTorches | Special Torches |
WeaponBow | Weapon Bow |
WeaponCrossbow | Weapon Crossbow |
WeaponDagger | Weapon Dagger |
WeaponFlail | Weapon Flail |
WeaponGun | Weapon Gun |
WeaponMace | Weapon Mace |
WeaponShield | Weapon Shield |
WeaponStaffClub | Weapon Staff Club |
WeaponSwordLarge | Weapon Sword Large |
WeaponSwordSmall | Weapon Sword Small |
WeaponWand | Weapon Wand |
Value | Description |
---|---|
Weapons | Weapons |
Armor | Armor |
Clothing | Clothing |
Consumables | Consumables |
Ingredients | Ingredients |
Quest | Quest |
Misc | Misc |
ShipCrew | Ship Crew |
FoodOrDrink | Food Or Drink |
ShipSails | Ship Sails |
ShipHulls | Ship Hulls |
ShipFlags | Ship Flags |
ShipCannons | Ship Cannons |
ShipUpgrades | Ship Upgrades |
ShipPermanentUpgrades | Ship Permanent Upgrades |
Artifact | Artifact |
Value | Description |
---|---|
Self | Self |
Enemy | Enemy |
Value | Description |
---|---|
OnUI | On UI |
OnScoringCriticalHit | On Scoring Critical Hit |
OnBeingCriticallyHit | On Being Critically Hit |
OnUnconscious | On Unconscious |
AsSecondaryAttack | As Secondary Attack |
OnSpiritShift | On Spirit Shift |
OnScoringCritOrHit | On Scoring Crit Or Hit |
OnBeingCritOrHit | On Being Crit Or Hit |
OnHealthBelowRatio | On Health Below Ratio |
OnScoringKill | The item mod's ability is fired when the weapon scores a kill. |
Value | Description |
---|---|
Default | If the character uses NPCAppearance, he can jump; otherwise, he cannot jump. |
CanJump | The character can jump. |
CantJump | The character can't jump. |
Value | Description |
---|---|
None | None |
CritPath | Crit Path |
All | All |
Value | Description |
---|---|
None | None |
Thunder | Thunder |
ThunderAndLightning | Thunder And Lightning |
Value | Description |
---|---|
BurialIsle | Burial Isle |
CaedNua | Caed Nua |
Copperlane | Copperlane |
Dyrford | Dyrford |
Encampment | Encampment |
Generic_Cave | Generic_ Cave |
Generic_Dungeon | Generic_ Dungeon |
Generic_EngwithanRuins | Generic_ Engwithan Ruins |
Generic_Wilderness | Generic_ Wilderness |
GildedVale | Gilded Vale |
OdNua | Od Nua |
SunInShadow | Sun In Shadow |
TheNest | The Nest |
TwinElms | Twin Elms |
DefianceBay_Sewers | Defiance Bay_ Sewers |
AnslogsCompass | Anslogs Compass |
CliabanRillag | Cliaban Rillag |
Heritage_Hill_Tower | Heritage_ Hill_ Tower |
Pearlwood_Bluff_Cave | Pearlwood_ Bluff_ Cave |
RaedricsHold | Raedrics Hold |
SearingFalls_Cave | Searing Falls_ Cave |
PX1_Durgans_Battery_Ext | PX1_ Durgans_ Battery_ Ext |
PX1_Ogre_Cave | PX1_ Ogre_ Cave |
PX1_Concelhaut | PX1_ Concelhaut |
PX1_Village | PX1_ Village |
PX1_Wilderness | PX1_ Wilderness |
Value | Description |
---|---|
Or | Or |
And | And |
Not | Not |
Value | Description |
---|---|
OneRandom | One Random |
All | All |
Value | Description |
---|---|
CorporateLogo | Corporate Logo |
StartScreen | Start Screen |
NewGame | New Game |
CorporateLogoSkip | Corporate Logo Skip |
Value | Description |
---|---|
None | None |
DesignGlobal | DesignGlobal |
Global | Global |
AR_LAX01_0001_Arena_Standard | AR_LAX01_0001_Arena_Standard |
AR_LAX01_0002_Arena_Lobby | AR_LAX01_0002_Arena_Lobby |
AR_LAX01_0003_Arena_Basement | AR_LAX01_0003_Arena_Basement |
AR_LAX01_0004_Arena_Galawain_Plane | AR_LAX01_0004_Arena_Galawain_Plane |
RM_LAX01_Arena_Battle_Royale_Bottom | RM_LAX01_Arena_Battle_Royale_Bottom |
RM_LAX01_Arena_Battle_Royale_Top | RM_LAX01_Arena_Battle_Royale_Top |
RM_LAX01_Arena_Flooded_01 | RM_LAX01_Arena_Flooded_01 |
RM_LAX01_Arena_Stage_01 | RM_LAX01_Arena_Stage_01 |
RM_LAX01_Arena_Standard_01 | RM_LAX01_Arena_Standard_01 |
RM_LAX01_WorldMap_Forest_01 | RM_LAX01_WorldMap_Forest_01 |
RM_LAX01_WorldMap_Jungle_01 | RM_LAX01_WorldMap_Jungle_01 |
RM_LAX01_WorldMap_Jungle_FootHills_01 | RM_LAX01_WorldMap_Jungle_FootHills_01 |
RM_LAX01_WorldMap_Swamp_01 | RM_LAX01_WorldMap_Swamp_01 |
ZN_LAX01_00_Arena | ZN_LAX01_00_Arena |
AR_LAX02_0101_Iceberg_Exterior | AR_LAX02_0101_Iceberg_Exterior |
AR_LAX02_0102_Iceberg_02 | AR_LAX02_0102_Iceberg_02 |
AR_LAX02_0103_Iceberg_03 | AR_LAX02_0103_Iceberg_03 |
AR_LAX02_0104_Iceberg_04 | AR_LAX02_0104_Iceberg_04 |
AR_LAX02_0105_Iceberg_05 | AR_LAX02_0105_Iceberg_05 |
AR_LAX02_0106_Iceberg_06 | AR_LAX02_0106_Iceberg_06 |
AR_LAX02_0107_Iceberg_07 | AR_LAX02_0107_Iceberg_07 |
AR_LAX02_0108_Iceberg_Interior_01 | AR_LAX02_0108_Iceberg_Interior_01 |
AR_LAX02_0109_Iceberg_Interior_02 | AR_LAX02_0109_Iceberg_Interior_02 |
ZN_LAX02_01_Iceberg_Dungeon | ZN_LAX02_01_Iceberg_Dungeon |
AR_LAX02_0201_Hub | AR_LAX02_0201_Hub |
AR_LAX02_0202_Water | AR_LAX02_0202_Water |
AR_LAX02_0203_Water_Interior | AR_LAX02_0203_Water_Interior |
AR_LAX02_0204_Godhammer_01 | AR_LAX02_0204_Godhammer_01 |
AR_LAX02_0204_Godhammer_02 | AR_LAX02_0204_Godhammer_02 |
AR_LAX02_0204_Godhammer_03 | AR_LAX02_0204_Godhammer_03 |
AR_LAX02_0206_Engwith_Exterior | AR_LAX02_0206_Engwith_Exterior |
AR_LAX02_0207_Engwith_Interior | AR_LAX02_0207_Engwith_Interior |
AR_LAX02_0211_Dracolich | AR_LAX02_0211_Dracolich |
AR_LAX02_0212_WhiteVoid | AR_LAX02_0212_WhiteVoid |
ZN_LAX02_02_Rymrgand_Beyond | ZN_LAX02_02_Rymrgand_Beyond |
AR_LAX03_0101_Temple | AR_LAX03_0101_Temple |
AR_LAX03_0102_Scriptorium | AR_LAX03_0102_Scriptorium |
AR_LAX03_0103_Temple_Beyond | AR_LAX03_0103_Temple_Beyond |
ZN_LAX03_01_Temple | ZN_LAX03_01_Temple |
AR_LAX03_0201_Vithrack_Outpost | AR_LAX03_0201_Vithrack_Outpost |
AR_LAX03_0202_Vithrack_Interior | AR_LAX03_0202_Vithrack_Interior |
AR_LAX03_0203_Collections_Upper | AR_LAX03_0203_Collections_Upper |
AR_LAX03_0204_Collections_Lower | AR_LAX03_0204_Collections_Lower |
AR_LAX03_0205_Memory_Hoarder_Pit | AR_LAX03_0205_Memory_Hoarder_Pit |
ZN_LAX03_02_Menagerie | ZN_LAX03_02_Menagerie |
AR_LAX03_0301_Archmage_Study | AR_LAX03_0301_Archmage_Study |
AR_LAX03_0302_Archive_01 | AR_LAX03_0302_Archive_01 |
AR_LAX03_0303_Archive_02 | AR_LAX03_0303_Archive_02 |
AR_LAX03_0304_Basement | AR_LAX03_0304_Basement |
ZN_LAX03_03_Archives | ZN_LAX03_03_Archives |
AR_LAX03_0401_Wael_Body | AR_LAX03_0401_Wael_Body |
AR_LAX03_0402_Wael_Heart | AR_LAX03_0402_Wael_Heart |
ZN_LAX03_04_Body | ZN_LAX03_04_Body |
AR_LAXD_0001_Deck_Of_Many_Things_Interior | AR_LAXD_0001_Deck_Of_Many_Things_Interior |
AR_LAXD_0002_Deck_Of_Many_Things_Exterior | AR_LAXD_0002_Deck_Of_Many_Things_Exterior |
oei_special | oei_special |
ar_0002_vfx_test | ar_0002_vfx_test |
combat_test_poe2 | combat_test_poe2 |
CompanyIntro | CompanyIntro |
MainMenu | MainMenu |
MasterUI | MasterUI |
AD_LAX01_FreeWorldMap | AD_LAX01_FreeWorldMap |
AD_LAX02_FreeWorldMap | AD_LAX02_FreeWorldMap |
AD_LAX03_FreeWorldMap | AD_LAX03_FreeWorldMap |
AD_LAXD_FreeWorldMap | AD_LAXD_FreeWorldMap |
FreeWorldMap | FreeWorldMap |
FreeWorldMapBackerBeta | FreeWorldMapBackerBeta |
RM_WorldMap_Beach_01 | RM_WorldMap_Beach_01 |
RM_WorldMap_Beach_02 | RM_WorldMap_Beach_02 |
RM_WorldMap_Beach_02_Imps | RM_WorldMap_Beach_02_Imps |
RM_WorldMap_Cave_01 | RM_WorldMap_Cave_01 |
RM_WorldMap_City_Slums | RM_WorldMap_City_Slums |
RM_WorldMap_City_Slums_02 | RM_WorldMap_City_Slums_02 |
RM_WorldMap_City_Street_01 | RM_WorldMap_City_Street_01 |
RM_WorldMap_City_Street_02 | RM_WorldMap_City_Street_02 |
RM_WorldMap_City_Street_03 | RM_WorldMap_City_Street_03 |
RM_WorldMap_Desert_01 | RM_WorldMap_Desert_01 |
RM_WorldMap_Desert_02 | RM_WorldMap_Desert_02 |
RM_WorldMap_Foothills_01 | RM_WorldMap_Foothills_01 |
RM_WorldMap_Foothills_02 | RM_WorldMap_Foothills_02 |
RM_WorldMap_Forest_01 | RM_WorldMap_Forest_01 |
RM_WorldMap_Jungle_01 | RM_WorldMap_Jungle_01 |
RM_WorldMap_Jungle_01_Ogres | RM_WorldMap_Jungle_01_Ogres |
RM_WorldMap_Jungle_02 | RM_WorldMap_Jungle_02 |
RM_WorldMap_Plains_01 | RM_WorldMap_Plains_01 |
RM_WorldMap_Plains_02 | RM_WorldMap_Plains_02 |
RM_WorldMap_Sea_01 | RM_WorldMap_Sea_01 |
RM_WorldMap_Sea_02 | RM_WorldMap_Sea_02 |
RM_WorldMap_Sea_03 | RM_WorldMap_Sea_03 |
RM_WorldMap_Sea_04 | RM_WorldMap_Sea_04 |
RM_WorldMap_Sea_05 | RM_WorldMap_Sea_05 |
RM_WorldMap_Sea_Ghost_Ship_Duel | RM_WorldMap_Sea_Ghost_Ship_Duel |
RM_WorldMap_Sea_Int_01 | RM_WorldMap_Sea_Int_01 |
RM_WorldMap_Sea_Int_Cultists | RM_WorldMap_Sea_Int_Cultists |
RM_WorldMap_Sea_Int_Ydwin | RM_WorldMap_Sea_Int_Ydwin |
RM_WorldMap_Sea_Rathun | RM_WorldMap_Sea_Rathun |
RM_WorldMap_Shanty_Street_01 | RM_WorldMap_Shanty_Street_01 |
RM_WorldMap_Shanty_Street_02 | RM_WorldMap_Shanty_Street_02 |
RM_WorldMap_Ship_Graveyard_01 | RM_WorldMap_Ship_Graveyard_01 |
RM_WorldMap_Swamp_01 | RM_WorldMap_Swamp_01 |
AD_LAX01_0009_Captains_Quarters_Scripting | AD_LAX01_0009_Captains_Quarters_Scripting |
AR_0001_Ship_Deck | AR_0001_Ship_Deck |
AR_0002_Captains_Quarters | AR_0002_Captains_Quarters |
AR_0003_Captains_Quarters_Galleon | AR_0003_Captains_Quarters_Galleon |
AR_0004_Captains_Quarters_Dhow | AR_0004_Captains_Quarters_Dhow |
AR_0005_Captains_Quarters_Junk | AR_0005_Captains_Quarters_Junk |
AR_0006_Captains_Quarters_Voyager | AR_0006_Captains_Quarters_Voyager |
AR_0007_Captains_Quarters_Submarine | AR_0007_Captains_Quarters_Submarine |
AR_0008_Captains_Quarters_Ghost_Ship | AR_0008_Captains_Quarters_Ghost_Ship |
AR_0101_Village_Huana_Ext | AR_0101_Village_Huana_Ext |
AR_0102_Village_Lodge_Int | AR_0102_Village_Lodge_Int |
AR_0103_Village_Shrine_Int | AR_0103_Village_Shrine_Int |
AR_0105_Village_Hut_01_Int | AR_0105_Village_Hut_01_Int |
AR_0106_Village_Ravine_01_Int | AR_0106_Village_Ravine_01_Int |
ZN_01_Tikawara | ZN_01_Tikawara |
AD_LAX01_0201_Desert_Island_Ext | AD_LAX01_0201_Desert_Island_Ext |
AR_0201_Desert_Island_Ext | AR_0201_Desert_Island_Ext |
AR_0202_Poko_Kohara_Int_01 | AR_0202_Poko_Kohara_Int_01 |
AR_0203_Poko_Kohara_Int_02 | AR_0203_Poko_Kohara_Int_02 |
AR_0204_Poko_Kohara_Int_03 | AR_0204_Poko_Kohara_Int_03 |
AR_0205_Poko_Kohara_Planar_Zone | AR_0205_Poko_Kohara_Planar_Zone |
ZN_02_Poko_Kohara | ZN_02_Poko_Kohara |
AR_0301_Valian_District_Ext | AR_0301_Valian_District_Ext |
AR_0302_Cartographer_Shop | AR_0302_Cartographer_Shop |
AR_0303_VTC_Headquarters_01 | AR_0303_VTC_Headquarters_01 |
AR_0304_VTC_Headquarters_02 | AR_0304_VTC_Headquarters_02 |
AR_0305_Bardatto_Estate_01 | AR_0305_Bardatto_Estate_01 |
AR_0306_Bardatto_Estate_02 | AR_0306_Bardatto_Estate_02 |
AR_0307_Valera_Estate_01 | AR_0307_Valera_Estate_01 |
AR_0308_Valera_Estate_02 | AR_0308_Valera_Estate_02 |
AR_0309_Luminous_Mill | AR_0309_Luminous_Mill |
AR_0310_House_01 | AR_0310_House_01 |
AR_0311_Vailian_District_Tavern_01 | AR_0311_Vailian_District_Tavern_01 |
AR_0312_Vailian_District_Tavern_02 | AR_0312_Vailian_District_Tavern_02 |
AR_0313_House_02 | AR_0313_House_02 |
ZN_03_Vailian_District | ZN_03_Vailian_District |
AR_0401_Palace_District_Ext | AR_0401_Palace_District_Ext |
AR_0402_Kahanga_Palace_01 | AR_0402_Kahanga_Palace_01 |
AR_0403_Kahanga_Palace_02 | AR_0403_Kahanga_Palace_02 |
AR_0404_Kahanga_Palace_03 | AR_0404_Kahanga_Palace_03 |
AR_0405_Kahanga_Estate_01 | AR_0405_Kahanga_Estate_01 |
AR_0406_Kahanga_Estate_02 | AR_0406_Kahanga_Estate_02 |
AR_0407_Kahanga_Estate_03 | AR_0407_Kahanga_Estate_03 |
ZN_04_Palace_District | ZN_04_Palace_District |
AD_LAX01_0509_Emporium_01 | AD_LAX01_0509_Emporium_01 |
AD_LAX03_0509_Emporium_01 | AD_LAX03_0509_Emporium_01 |
AR_0501_Artisans_District_Ext | AR_0501_Artisans_District_Ext |
AR_0502_Arkemyr_Manor_01 | AR_0502_Arkemyr_Manor_01 |
AR_0503_Arkemyr_Manor_02 | AR_0503_Arkemyr_Manor_02 |
AR_0504_Arkemyr_Manor_03 | AR_0504_Arkemyr_Manor_03 |
AR_0505_Arkemyr_Manor_04 | AR_0505_Arkemyr_Manor_04 |
AR_0506_Bathhouse_01 | AR_0506_Bathhouse_01 |
AR_0507_Bathhouse_02 | AR_0507_Bathhouse_02 |
AR_0508_Bathhouse_03 | AR_0508_Bathhouse_03 |
AR_0509_Emporium_01 | AR_0509_Emporium_01 |
AR_0510_Emporium_02 | AR_0510_Emporium_02 |
AR_0511_Guild | AR_0511_Guild |
AR_0512_Dragon_Prison | AR_0512_Dragon_Prison |
AR_0513_Artisan_House_01 | AR_0513_Artisan_House_01 |
AR_0514_Artisan_House_02 | AR_0514_Artisan_House_02 |
AR_0515_Artisan_House_03 | AR_0515_Artisan_House_03 |
zn_05_artisans_district | zn_05_artisans_district |
AD_LAX01_0612_Slums_Old_03 | AD_LAX01_0612_Slums_Old_03 |
AR_0601_Slums_District_Ext | AR_0601_Slums_District_Ext |
AR_0602_Slums_Tavern_01 | AR_0602_Slums_Tavern_01 |
AR_0603_Slums_Tavern_02 | AR_0603_Slums_Tavern_02 |
AR_0604_Slums_Black_Market | AR_0604_Slums_Black_Market |
AR_0605_Slums_Black_Market_Cavern | AR_0605_Slums_Black_Market_Cavern |
AR_0606_Slums_Home_01 | AR_0606_Slums_Home_01 |
AR_0607_Slums_Home_02 | AR_0607_Slums_Home_02 |
AR_0608_Slums_Home_03 | AR_0608_Slums_Home_03 |
AR_0609_Slums_Home_04 | AR_0609_Slums_Home_04 |
AR_0610_Slums_Old_01 | AR_0610_Slums_Old_01 |
AR_0611_Slums_Old_02 | AR_0611_Slums_Old_02 |
AR_0612_Slums_Old_03 | AR_0612_Slums_Old_03 |
AR_0613_Slums_Black_Market_Boss | AR_0613_Slums_Black_Market_Boss |
AR_0614_Slums_Alleys_Combat | AR_0614_Slums_Alleys_Combat |
ZN_06_Slums_District | ZN_06_Slums_District |
AD_LAX01_0709_Temple_Sepulchers | AD_LAX01_0709_Temple_Sepulchers |
AR_0701_Temple_District_Ext | AR_0701_Temple_District_Ext |
AR_0702_Temple_Magran | AR_0702_Temple_Magran |
AR_0703_Temple_Berath | AR_0703_Temple_Berath |
AR_0704_Temple_Gaun | AR_0704_Temple_Gaun |
AR_0705_Temple_Hylea | AR_0705_Temple_Hylea |
AR_0706_Temple_Hylea_Top | AR_0706_Temple_Hylea_Top |
AR_0707_Temple_Mausoleum | AR_0707_Temple_Mausoleum |
AR_0709_Temple_Sepulchers | AR_0709_Temple_Sepulchers |
AR_0710_Temple_Magran_Tomb | AR_0710_Temple_Magran_Tomb |
ZN_07_Temple_District | ZN_07_Temple_District |
AD_LAX01_0808_Rauatai_Building_02 | AD_LAX01_0808_Rauatai_Building_02 |
AR_0801_Rauatai_District_Ext | AR_0801_Rauatai_District_Ext |
AR_0802_Rauatai_Smithy | AR_0802_Rauatai_Smithy |
AR_0803_Rauatai_Powderhouse_Lower | AR_0803_Rauatai_Powderhouse_Lower |
AR_0804_Rauatai_Powderhouse_Upper | AR_0804_Rauatai_Powderhouse_Upper |
AR_0805_Rauatai_HQ | AR_0805_Rauatai_HQ |
AR_0806_Rauatai_HQ_Basement | AR_0806_Rauatai_HQ_Basement |
AR_0807_Rauatai_Building_01 | AR_0807_Rauatai_Building_01 |
AR_0808_Rauatai_Building_02 | AR_0808_Rauatai_Building_02 |
AR_0809_Rauatai_Powderhouse_Storage | AR_0809_Rauatai_Powderhouse_Storage |
AR_0810_Smuggler_Meeting_At_Sea | AR_0810_Smuggler_Meeting_At_Sea |
AR_0811_Streets_Near_Brass_Citadel | AR_0811_Streets_Near_Brass_Citadel |
ZN_08_Rauatai_District | ZN_08_Rauatai_District |
AD_LAX01_0902_Port_Maje_Tavern_01 | AD_LAX01_0902_Port_Maje_Tavern_01 |
AD_LAX01_0907_PM_Huana_Settlement_Ext | AD_LAX01_0907_PM_Huana_Settlement_Ext |
AR_0901_Port_Maje_Exterior | AR_0901_Port_Maje_Exterior |
AR_0902_Port_Maje_Tavern_01 | AR_0902_Port_Maje_Tavern_01 |
AR_0903_Port_Maje_Tavern_02 | AR_0903_Port_Maje_Tavern_02 |
AR_0904_Governors_Estate | AR_0904_Governors_Estate |
AR_0905_Port_Maje_House_01 | AR_0905_Port_Maje_House_01 |
AR_0906_Port_Maje_House_02 | AR_0906_Port_Maje_House_02 |
AR_0907_PM_Huana_Settlement_Ext | AR_0907_PM_Huana_Settlement_Ext |
AR_0908_Port_Maje_Beach | AR_0908_Port_Maje_Beach |
AR_0909_Sea_Cave | AR_0909_Sea_Cave |
AR_0910_Engwithan_Digsite_Ext | AR_0910_Engwithan_Digsite_Ext |
AR_0911_Engwithan_Digsite_Int | AR_0911_Engwithan_Digsite_Int |
AR_0912_Engwithan_Digsite_Sublevel | AR_0912_Engwithan_Digsite_Sublevel |
AR_0913_PM_Huana_Settlement_Int_House | AR_0913_PM_Huana_Settlement_Int_House |
AR_0914_PM_Huana_Settlement_Int_Chief | AR_0914_PM_Huana_Settlement_Int_Chief |
AR_0916_Port_Maje_Street | AR_0916_Port_Maje_Street |
ZN_09_Port_Maje | ZN_09_Port_Maje |
ZN_29_Maje_Beach | ZN_29_Maje_Beach |
ZN_30_Engwithan_Digsite | ZN_30_Engwithan_Digsite |
AR_1001_Volcano_Mountain_Exterior | AR_1001_Volcano_Mountain_Exterior |
AR_1002_Volcano_Mountain_Sentinel | AR_1002_Volcano_Mountain_Sentinel |
AR_1003_Volcano_Mountain_Bridge | AR_1003_Volcano_Mountain_Bridge |
AR_1004_Volcano_Mountain_Keep | AR_1004_Volcano_Mountain_Keep |
AR_1005_Volcano_Mountain_Lair | AR_1005_Volcano_Mountain_Lair |
AR_1006_Volcano_Mountain_Ridge | AR_1006_Volcano_Mountain_Ridge |
ZN_10_Volcano_Mountain | ZN_10_Volcano_Mountain |
AR_1101_Hasongo_Ext | AR_1101_Hasongo_Ext |
AR_1102_Hasongo_Int | AR_1102_Hasongo_Int |
AR_1103_Hasongo_Int_02 | AR_1103_Hasongo_Int_02 |
AR_1104_Hasongo_Int_03 | AR_1104_Hasongo_Int_03 |
AR_1105_Hasongo_Int_04 | AR_1105_Hasongo_Int_04 |
AR_1106_Hasongo_Int_05 | AR_1106_Hasongo_Int_05 |
AR_1107_Hasongo_Int_06 | AR_1107_Hasongo_Int_06 |
AR_1108_Hasongo_Lighthouse | AR_1108_Hasongo_Lighthouse |
ZN_11_Hasongo | ZN_11_Hasongo |
AD_LAX02_1203_Ukaizo_Finale | AD_LAX02_1203_Ukaizo_Finale |
AD_LAX03_1203_Ukaizo_Finale | AD_LAX03_1203_Ukaizo_Finale |
AR_1201_Ukaizo_Exterior | AR_1201_Ukaizo_Exterior |
AR_1202_Ukaizo_Machine | AR_1202_Ukaizo_Machine |
AR_1203_Ukaizo_Finale | AR_1203_Ukaizo_Finale |
AR_1204_Ukaizo_Guardian | AR_1204_Ukaizo_Guardian |
AR_1205_Ukaizo_Interlude_01 | AR_1205_Ukaizo_Interlude_01 |
AR_1206_Ukaizo_Interlude_02 | AR_1206_Ukaizo_Interlude_02 |
AR_1207_Ukaizo_Interlude_03 | AR_1207_Ukaizo_Interlude_03 |
AR_1208_Ukaizo_Interlude_04 | AR_1208_Ukaizo_Interlude_04 |
zn_12_ukaizo | zn_12_ukaizo |
AR_1301_Pirate_Fort_Exterior | AR_1301_Pirate_Fort_Exterior |
AR_1302_Pirate_Fort_Command | AR_1302_Pirate_Fort_Command |
AR_1303_Pirate_Fort_Main | AR_1303_Pirate_Fort_Main |
AR_1304_Pirate_Fort_Dungeon | AR_1304_Pirate_Fort_Dungeon |
AR_1305_Pirate_Fort_Dock | AR_1305_Pirate_Fort_Dock |
ZN_13_Pirate_Fort | ZN_13_Pirate_Fort |
AR_1401_Slaver_Port_Exterior | AR_1401_Slaver_Port_Exterior |
AR_1402_Slaver_Port_Interior_01 | AR_1402_Slaver_Port_Interior_01 |
AR_1403_Slaver_Port_Dungeon_01 | AR_1403_Slaver_Port_Dungeon_01 |
AR_1404_Slaver_Port_Dungeon_02 | AR_1404_Slaver_Port_Dungeon_02 |
ZN_14_Slaver_Port | ZN_14_Slaver_Port |
AR_1501_Rauatai_Port_Exterior | AR_1501_Rauatai_Port_Exterior |
AR_1502_Underwater_Dungeon | AR_1502_Underwater_Dungeon |
AR_1503_Rauatai_Port_Huana_Longhouse | AR_1503_Rauatai_Port_Huana_Longhouse |
AR_1504_Underwater_Dungeon_Entrance | AR_1504_Underwater_Dungeon_Entrance |
AR_1505_Rauatai_Port_Workshop | AR_1505_Rauatai_Port_Workshop |
AR_1506_Fleet_Master | AR_1506_Fleet_Master |
AR_1507_Bog | AR_1507_Bog |
zn_15_rauatai_port | zn_15_rauatai_port |
AD_LAX02_1602_Wahaki_Island_Interior | AD_LAX02_1602_Wahaki_Island_Interior |
AR_1601_Wahaki_Island_Exterior | AR_1601_Wahaki_Island_Exterior |
AR_1602_Wahaki_Island_Interior | AR_1602_Wahaki_Island_Interior |
ZN_16_Wahaki_Island | ZN_16_Wahaki_Island |
AD_LAX01_1705_Principi_Market_Interior_01 | AD_LAX01_1705_Principi_Market_Interior_01 |
AR_1701_Principi_Base_Exterior | AR_1701_Principi_Base_Exterior |
AR_1702_Principi_Base_Interior_01 | AR_1702_Principi_Base_Interior_01 |
AR_1703_Principi_Base_Interior_02 | AR_1703_Principi_Base_Interior_02 |
AR_1704_Principi_Market_Exterior | AR_1704_Principi_Market_Exterior |
AR_1705_Principi_Market_Interior_01 | AR_1705_Principi_Market_Interior_01 |
AR_1706_Principi_Casino_Interior_01 | AR_1706_Principi_Casino_Interior_01 |
AR_1707_Principi_Port | AR_1707_Principi_Port |
AR_1708_Principi_House_01 | AR_1708_Principi_House_01 |
ZN_17_Principi_Base | ZN_17_Principi_Base |
AR_1801_Uncharted_Naga_Temple_One | AR_1801_Uncharted_Naga_Temple_One |
ZN_18_Uncharted_Naga_Temple | ZN_18_Uncharted_Naga_Temple |
AR_1901_Uncharted_Dungeon_One | AR_1901_Uncharted_Dungeon_One |
AR_1902_Uncharted_Dungeon_Two | AR_1902_Uncharted_Dungeon_Two |
ZN_19_Uncharted_Dungeon | ZN_19_Uncharted_Dungeon |
AR_2001_Ship_Graveyard_Exterior | AR_2001_Ship_Graveyard_Exterior |
AR_2002_Ship_Graveyard_Dungeon | AR_2002_Ship_Graveyard_Dungeon |
AR_2003_Ship_Graveyard_Tavern | AR_2003_Ship_Graveyard_Tavern |
AR_2004_Ship_Graveyard_Interior_01 | AR_2004_Ship_Graveyard_Interior_01 |
AR_2006_Ship_Graveyard_Dungeon_Boss | AR_2006_Ship_Graveyard_Dungeon_Boss |
AR_2007_Ship_Graveyard_Dungeon_Entrance | AR_2007_Ship_Graveyard_Dungeon_Entrance |
ZN_20_Ship_Graveyard | ZN_20_Ship_Graveyard |
AR_2101_Prologue_Exterior | AR_2101_Prologue_Exterior |
AR_2102_Prologue_Berath | AR_2102_Prologue_Berath |
AR_2103_Prologue_Battle | AR_2103_Prologue_Battle |
ZN_21_Prologue | ZN_21_Prologue |
AD_LAX01_2201_Huana_Ruins_One | AD_LAX01_2201_Huana_Ruins_One |
AR_2201_Huana_Ruins_One | AR_2201_Huana_Ruins_One |
zn_22_huana_ruins | zn_22_huana_ruins |
AR_2301_VTC_Between_One | AR_2301_VTC_Between_One |
AR_2303_Cliffside_Temple_01 | AR_2303_Cliffside_Temple_01 |
AR_2304_Cliffside_Temple_02 | AR_2304_Cliffside_Temple_02 |
zn_23_VTC_Between | zn_23_VTC_Between |
AD_LAX03_2606_Maze_of_Wael | AD_LAX03_2606_Maze_of_Wael |
AR_2601_Xaurip_Cave | AR_2601_Xaurip_Cave |
AR_2602_Cannibal_Ruin | AR_2602_Cannibal_Ruin |
AR_2603_Undead_Crypt | AR_2603_Undead_Crypt |
AR_2604_Woedica_Ruin | AR_2604_Woedica_Ruin |
AR_2605_Lich_Lair | AR_2605_Lich_Lair |
AR_2606_Maze_of_Wael | AR_2606_Maze_of_Wael |
AR_2607_Overgrown_Ruin | AR_2607_Overgrown_Ruin |
AR_2608_Desert_Ruin | AR_2608_Desert_Ruin |
AR_2609_Collapsed_Mine | AR_2609_Collapsed_Mine |
AR_2610_Flame_Naga_Cave | AR_2610_Flame_Naga_Cave |
AR_2611_Fampyr_Cave | AR_2611_Fampyr_Cave |
AR_2612_Witch_Cave | AR_2612_Witch_Cave |
AD_LAX01_2704_Pyramid_Int_04 | AD_LAX01_2704_Pyramid_Int_04 |
AR_2701_Pyramid_Int_01 | AR_2701_Pyramid_Int_01 |
AR_2702_Pyramid_Int_02 | AR_2702_Pyramid_Int_02 |
AR_2703_Pyramid_Int_03 | AR_2703_Pyramid_Int_03 |
AR_2704_Pyramid_Int_04 | AR_2704_Pyramid_Int_04 |
ZN_27_Pyramid_of_Woedica | ZN_27_Pyramid_of_Woedica |
AR_2801_Drowned_Barrows_Dungeon_01 | AR_2801_Drowned_Barrows_Dungeon_01 |
AR_2802_Drowned_Barrows_Dungeon_02 | AR_2802_Drowned_Barrows_Dungeon_02 |
AR_2803_Drowned_Barrows_Dungeon_03 | AR_2803_Drowned_Barrows_Dungeon_03 |
AR_2804_Drowned_Barrows_Village | AR_2804_Drowned_Barrows_Village |
ZN_28_Drowned_Barrows | ZN_28_Drowned_Barrows |
Value | Description |
---|---|
Locked | Locked |
Unlocked | Unlocked |
Hidden | Hidden |
DeveloperOnly | Developer Only |
Unidentified | The map is visible but its exact identity is not known. |
Value | Description |
---|---|
Lively | Lively |
Content | Content |
Concerned | Concerned |
Angry | Angry |
Mutinous | Mutinous |
Value | Description |
---|---|
None | None |
Walk | Walk |
Run | Run |
Teleport | Teleport |
Value | Description |
---|---|
Start | Start |
End | End |
Skip | This is called along with End when a movie is skipped. |
Value | Description |
---|---|
None | None |
Inn | Inn |
Camp | Camp |
Watcher | Watcher |
IntroCutscene | Intro Cutscene |
Value | Description |
---|---|
OnGameStart | On Game Start |
OnCharacterCreationBegin | On Character Creation Begin |
OnPrologueComplete | On Prologue Complete |
Value | Description |
---|---|
None | None |
AlreadyActivated | Already Activated |
InRecovery | In Recovery |
AtMaxPer | At Max Per |
OnlyInCombat | Only In Combat |
FailedPrerequisite | Failed Prerequisite |
NotWhileMoving | Not While Moving |
GrimoireCooldown | Grimoire Cooldown |
NotEnoughAccruedResource | Not Enough Accrued Resource |
NoGrimoire | No Grimoire |
NotInitialized | Not Initialized |
Dead | Dead |
OnlyOutsideCombat | Only Outside Combat |
InModalRecovery | In Modal Recovery |
InStealth | In Stealth |
Invisible | Invisible |
Disabled | Disabled |
NotEnoughPowerPool | Not Enough Power Pool |
InvalidWeaponsEquipped | Invalid Weapons Equipped |
InvalidLevel | Invalid Level |
NotYourTurn | Not Your Turn |
NoAction | No Action |
Value | Description |
---|---|
Closed | Closed |
Open | Open |
Locked | Locked |
Value | Description |
---|---|
EqualTo | Equal To |
GreaterThan | Greater Than |
LessThan | Less Than |
NotEqualTo | Not Equal To |
GreaterThanOrEqualTo | Greater Than Or Equal To |
LessThanOrEqualTo | Less Than Or Equal To |
Value | Description |
---|---|
None | None |
Primary | Primary |
Secondary | Secondary |
FullAttack | Full Attack |
Value | Description |
---|---|
None | No trigger (or scripted only) |
OnDamaged | Triggers when taking damage |
OnDestroyed | Triggers on death |
OnActivate | Triggers on special activations (sigils, usables) |
OnDeactivate | Triggers on special deactivations (sigils, usables) |
OnEmerge | Triggers on creature emerge |
OnTrapTriggered | Triggers when a trap is activated |
OnTrapDisarmed | Triggers when a trap is disarmed |
OnDawn | Triggers on in game dawn transition. |
OnDusk | Triggers on in game dusk transition. |
OnUse | Triggers when a usable is interacted with |
Value | Description |
---|---|
NotInParty | Not In Party |
Active | Active |
InactiveAvailable | Inactive Available |
InactiveOnAdventure | Inactive On Adventure |
ActiveNotControllable | An active party member that is temporarily controlled by the AI. |
Value | Description |
---|---|
Undefined | Undefined |
Primary | This character is a member of the party and has a portrait on the party bar. |
AnimalCompanion | This character is the animal companion of a Primary party member. |
Summon | This character was temporarily summoned by the party. |
Pet | This character is an autonomous pet. |
ControlledEnemy | This character is an enemy that the player can currently control. |
Value | Description |
---|---|
Supernatural | Supernatural |
Keen | Keen |
Normal | Normal |
Poor | Poor |
Oblivious | Oblivious |
Value | Description |
---|---|
None | None |
Head | Head |
Neck | Neck |
Cape | Cape |
Armor | Armor |
RingAnyHand | Ring Any Hand |
RingRightHand | Ring Right Hand |
RingLeftHand | Ring Left Hand |
Hand | Hand |
Feet | Feet |
Waist | Waist |
GrimoireOrTrinket | GrimoireOrTrinket |
AnyWeapon | Any Weapon |
PrimaryWeaponOnly | Primary Weapon Only |
SecondaryWeaponOnly | Secondary Weapon Only |
BothPrimaryAndSecondary | Both Primary And Secondary |
Pet | Pet |
Prop | Prop |
Value | Description |
---|---|
None | None |
TransitionNormal | Transition Normal |
TransitionMap | Transition Map |
TransitionDoor | Transition Door |
Monument | Monument |
UserNote | User Note |
Generic | Generic |
Companion | Companion |
Player | Player |
Value | Description |
---|---|
None | None |
Rain | Rain |
Snow | Snow |
Hail | Hail |
Value | Description |
---|---|
BaseGame | Base Game |
BackerBeta | Backer Beta |
LAX1 | LAX1 |
LAX2 | LAX2 |
LAX3 | LAX3 |
LAX4 | LAX4 |
LAXA | LAXA |
LAXB | LAXB |
LAXC | LAXC |
LAXD | LAXD |
Unused | |
LAXE | LAXE |
LAXF | LAXF |
LAXG | LAXG |
LAXH | LAXH |
LAXI | LAXI |
Value | Description |
---|---|
Self | Self |
AnimalCompanion | Animal Companion |
Value | Description |
---|---|
General | General |
Racial | Racial |
Proficiency | Proficiency |
Custom1 | Custom1 |
Custom2 | Custom2 |
Custom3 | Custom3 |
Custom4 | Custom4 |
Custom5 | Custom5 |
Subclass | Subclass |
Value | Description |
---|---|
AutoGrant | Auto Grant |
Unlock | Unlock |
Value | Description |
---|---|
QuestComplete | Quest Complete |
QuestFailed | Quest Failed |
QuestRecieved | Quest Recieved |
QuestUpdated | Quest Updated |
Value | Description |
---|---|
Queue | Queue the event when an event is playing. |
Discard | Dismiss the event. |
Value | Description |
---|---|
None | None |
Human | Human |
Elf | Elf |
Dwarf | Dwarf |
Godlike | Godlike |
Orlan | Orlan |
Aumaua | Aumaua |
Beast | Beast |
Primordial | Primordial |
Spirit | Spirit |
Vessel | Vessel |
Wilder | Wilder |
Value | Description |
---|---|
Default | Default |
Good | Good |
Bad | Bad |
Mixed | Mixed |
Value | Description |
---|---|
None | None |
Hit | Hit |
Stun | Stun |
Dead | Dead |
Standup | Standup |
Knockdown | Knockdown |
GroundImpact | Ground Impact |
Deadprone | Deadprone |
PushedBack | Pushed Back |
PulledForward | Pulled Forward |
Jump | Jump |
PickedUp | Picked Up |
Value | Description |
---|---|
None | Default value |
Prologue | Prologue |
Tikawara | Tikawara |
Poko_Kohara | Poko Kohara |
The_Queens_Berth | The Queens Berth |
Serpents_Crown | Serpents Crown |
Perikis_Overlook | Perikis Overlook |
The_Gullet | The Gullet |
The_Sacred_Stair | The Sacred Stair |
The_Brass_Citadel | The Brass Citadel |
Port_Maje | Port Maje |
Magrans_Teeth | Magrans Teeth |
Hasongo | Hasongo |
Ukaizo | Ukaizo |
Fort_Deadlight | Fort Deadlight |
Crookspur_Island | Crookspur_ Island |
Sayuka | Sayuka |
Ori_o_Koiki | Ori o Koiki |
Dunnage | Dunnage |
Bekarnas_Observatory | Bekarnas Observatory |
Splintered_Reef | Splintered Reef |
Motare_o_Kozi | Motare o Kozi |
Cliffside_Temple | Cliffside Temple |
Uncharted_Islands | Uncharted Islands |
Pyramid_of_Woedica | Pyramid of Woedica |
Drowned_Barrows | Drowned Barrows |
Deadfire_Northeast | Deadfire_ Northeast |
Deadfire_Northwest | Deadfire_ Northwest |
Deadfire_Southeast | Deadfire_ Southeast |
Deadfire_Southwest | Deadfire_ Southwest |
Unknown | Unknown |
LAX03_TheBlackIsles | LAX03 The Black Isles |
LAX01_Kazuwari | LAX01 Kazuwari |
LAX02_TheDeadFloe | LAX02 The Dead Floe |
Value | Description |
---|---|
Neutral | Neutral |
Hostile | Hostile |
Friendly | Friendly |
Value | Description |
---|---|
Neutral | Neutral |
Positive | Positive |
VeryPositive | Very Positive |
Negative | Negative |
VeryNegative | Very Negative |
Value | Description |
---|---|
Inn | Inn |
Camp | Camp |
Scripted | Scripted |
Value | Description |
---|---|
Default | Don't level scale in any way. |
ModifiersOnly | Only receive scaling from direct modifiers, ignore scaling from class or character level. (Including Empower) |
Never | Don't level scale in any way. |
Value | Description |
---|---|
Black | Black |
White | White |
Value | Description |
---|---|
None | None |
Miniscule | Miniscule |
Small | Small |
Medium | Medium |
Large | Large |
Catastrophic | Catastrophic |
Value | Description |
---|---|
None | None |
Idle | Idle |
UseScriptedObject | Use Scripted Object |
Value | Description |
---|---|
Failure | Failure. |
PartialSuccess | PartialSucces. |
Success | Success. |
CompleteSuccess | Complete Success. |
ItemsRewarded | Items Rewarded |
Value | Description |
---|---|
Standard | Standard |
TopLeft | Top Left |
BottomLeft | Bottom Left |
TopRight | Top Right |
BottomRight | Bottom Right |
ShipDuel | Ship Duel |
Value | Description |
---|---|
RecoverFree | Use this value if the character is currently recovering and it doesn't cost resources. |
RecoverMedicine | Recover at dawn at the cost of medicine supplies from the ship. |
RecoverAtInn | Recover only when resting at the inn. |
NeverRecover | Do not recovery under any time-based circumstances. |
Value | Description |
---|---|
AnimalCompanion | Animal Companion |
PartyMember | Party Member |
NoPartyMembers | Valid when no party members are currently attacking the target. |
Value | Description |
---|---|
Arm | Arm |
Hand | Hand |
Value | Description |
---|---|
Small | Small |
Medium | Medium |
Large | Large |
Value | Description |
---|---|
CombatSpeed | The number of meters this ship can move per round in combat. |
SailHealth | The ship's maximum sail health. |
HullHealth | The ship's maximum hull health. |
TravelSpeed | The adjustment to overland map travel speed when using this ship (0 is default. 100 is double the default). |
Hittability | Base percent chance to hit a ship of this type. |
Value | Description |
---|---|
Fore | Fore |
Starboard | Starboard |
Aft | Aft |
Port | Port |
Value | Description |
---|---|
Level | Level |
Resolve | Resolve |
Perception | Perception |
Might | Might |
Constitution | Constitution |
Dexterity | Dexterity |
Intellect | Intellect |
Value | Description |
---|---|
None | No job. If they are in the active crew with this job, they are in the Crew Cabin. |
Captain | Captain |
Boatswain | Boatswain |
Navigator | Navigator |
Helmsman | Helmsman |
Deckhand | Deckhand |
Cannoneer | Cannoneer |
Cook | Cook |
Surgeon | Surgeon |
Reserve | Reserve |
Value | Description |
---|---|
NormalHullNormalSail | Ship hull and sail are both in fine condition |
DamagedHullNormalSail | Ship hull is damaged and sail is fine |
NormalHullDamagedSail | Ship hull is fine and sail is damaged |
DamagedHullDamagedSail | Ship hull and sail are both damaged |
Value | Description |
---|---|
Near | Near |
Medium | Medium |
Far | Far |
Value | Description |
---|---|
Sailing | Sailing |
AtLanding | At Landing |
AtCity | At City |
Value | Description |
---|---|
None | None |
SailFull | Sail Full |
SailHalf | Sail Half |
Board | Board |
Hold | Hold |
TurnStarboard | Turn Starboard |
TurnPort | Turn Port |
TurnReverse | Turn Reverse |
FireCannons | Fire Cannons |
Report | Report |
BraceForImpact | Brace For Impact |
Flee | Flee |
Value | Description |
---|---|
Hull | Hull |
Sail | Sail |
AnyCrew | AnyCrew |
AboveDeckCrew | Above Deck Crew |
BelowDeckCrew | Below Deck Crew |
Value | Description |
---|---|
HullDamage | Does Value damage to the ship's Hull. |
SailDamage | Does Value damage to the ship's sails. |
CrewDamage | Injures Value random crewmen. |
AboveDeckCrewDamage | Injures Value random above-deck crewmen. |
BelowDeckCrewDamage | Injures Value random below-deck crewmen. |
SinkClock | Sinks the ship after Value rounds. |
LoseResource | Drains Value percentage (0.0-1.0) of a random resource. |
MultiplyCombatSpeed | Multiplies the ship's combat speed by Value while active. |
LoseRepairSupplies | Removes Value repair supplies. |
SailorOverboard | Lose a crewmember overboard. They will die in Value rounds. |
Value | Description |
---|---|
AboveDeck | Above Deck |
BelowDeck | Below Deck |
Value | Description |
---|---|
Stationary | Stationary |
Sailing | Sailing |
Value | Description |
---|---|
None | None |
Hull | Hull |
Sail | Sail |
Value | Description |
---|---|
Player | Player |
Encounter | Encounter |
Override | Override |
Always | The specified ship will always spawn and will be the only ship that will spawn here. |
Value | Description |
---|---|
None | None |
Half | Half |
Normal | Normal |
Double | Double |
Value | Description |
---|---|
Ammunition | Ammunition |
Medicine | Medicine |
Repair | Repair |
Value | Description |
---|---|
None | None |
Galleon | Galleon |
Sloop | Sloop |
Canoe | Canoe |
Dhow | Dhow |
Junk | Junk |
Longship | Longship |
Submarine | Submarine |
GhostShip | Ghost Ship |
Value | Description |
---|---|
DeepWaterCapable | Enables the ship to travel in deep water. |
Value | Description |
---|---|
None | None |
Sails | Sails |
Hull | Hull |
CannonsFore | Cannons Fore |
CannonsStarboard | Cannons Starboard |
CannonsAft | Cannons Aft |
CannonsPort | Cannons Port |
Flag | Flag |
Misc | Misc |
Wheel | Wheel |
Lantern | Lantern |
Anchors | Anchors |
Value | Description |
---|---|
None | None |
Sails | Sails |
Hull | Hull |
Cannons | Cannons |
Flag | Flag |
Misc | Misc |
Wheel | Wheel |
Lantern | Lantern |
Anchors | Anchors |
Value | Description |
---|---|
Increment | Increment. |
Decrement | Decrement. |
IncrementDrag | Increment while mouse dragging slider. |
DecrementDrag | Decrement while mouse dragging slider. |
Value | Description |
---|---|
Kills | Kills |
Damage | Damage |
Conditional | Conditional |
BeRevived | Be Revived |
TakeDamage | Take Damage |
Custom | Custom |
Value | Description |
---|---|
Easy | Easy |
Normal | Normal |
Hard | Hard |
PathOfTheDamned | Path Of The Damned |
Value | Description |
---|---|
Frenzy | Does nothing other than identify this ability as Frenzy. |
PsychicBacklashTrait | When attacked by a Will attack, immediately casts this ability at the attacker. |
Wildstrike | An ability that can only be applied while the owner is spiritshifted. |
CripplingGuard | Casts itself at any character hit by a disengagement attack from the owner. |
CrucibleOfSuffering | Casts itself at the owner whenever a hostile status effect expires from him. |
RootingPain | When the owner recieves a Wound, automatically casts the ability at his location. |
SoulMirror | The owner has a chance to reflect any ranged attack that misses his Deflection. |
StunningShots | When the owner Hits or Crits a target while the owner's animal companion is threatening the target, casts this ability at the target. |
DeepWounds | Deep Wounds |
TriggeredOnDeathAbility | When the ability's owner dies, the ability will be immediately launched at his location. |
GenericAbilityWithPositionSwap | Generic Ability With Position Swap |
GrimoireSlam | An ability that requires the caster to be wielding a grimoire. |
TacticalMeld | Tactical Meld |
BorrowedInstinct | An ability that applies its status effects to the owner whenever he hits somone. |
ChanterTrait | Passive ability that manages resources and other data for Chanters. |
Blast | When the owner hits anyone with an implement attack, also hits them with this ability. |
SwornEnemy | Applies its status effects to the owner whenever he attacks someone with his Marked Prey effect on them. |
Opportunist | When the owner flanks an enemy, the status effects are applied to that enemy as long as the flank lasts. |
ImmediateReloadAbility | When cast, character immediately reloads his weapon if it is a firearm. |
TriggeredOnKillAbility | When the ability's owner kills a character, the ability automatically casts itself at him. |
PartyAbility | Ability applies its effects to all active party members. |
FleeAbility | An ability that makes the owner move to a flee waypoint. |
Value | Description |
---|---|
Unarmed | Unarmed |
OneHanded | One Handed |
TwoHandedClosedGrip | Two Handed Closed Grip |
TwoHandedOpenGrip | Two Handed Open Grip |
Value | Description |
---|---|
None | None |
Fire | Fire |
Fear | Fear |
Cold | Cold |
Bleeding | Bleeding |
Coughing | Coughing |
Value | Description |
---|---|
UseLongerDurationIfAlreadyApplied | Use Longer Duration If Already Applied |
DontApplyIfAlreadyApplied | Don't Apply If Already Applied |
RemoveExistingIfAlreadyApplied | Remove Existing If Already Applied |
StackIfAlreadyApplied | A second effect will be applied if trying to apply this effect to someone who already has it. Different origin effects will stack separately. |
StackWithAllSimilarDataEffects | Effect will stack with other effects of the same game data type, regardless of origin. |
AddDurationIfAlreadyApplied | The duration of this effect will be added to the duration of an already-existing instance on the target. |
Value | Description |
---|---|
ApplyOnStart | Apply On Start |
ApplyOnTick | Apply On Tick |
ApplyOverTime | Apply Over Time |
ApplyAtEnd | Apply At End |
Value | Description |
---|---|
None | Status Effect Value will be used only by special effect types. |
Transfer | Status Effect Value will be applied to the caster and will be cleared when this effect is cleared. |
Child | Status Effect Value will be applied to the target and cleared when this effect is cleared. |
TriggeredChild | Status Effect Value will be applied to the target when this effect is Triggered and removed when it is Untriggered. |
Value | Description |
---|---|
UsesValue | Does this status effect use the value float? |
UsesExtraValue | Does this status effect use the extra value float? |
UsesDamageTypeValue | Does this status effect use the damage type value? |
UsesKeywordValue | Does this status effect use the keyword value? |
UsesRaceTypeValue | Does this status effect use the race value? |
UsesStatusEffectTypeValue | Uses Status Effect Type Value |
UsesEquippableReferenceValue | Does this status effect use the equippable value? |
UsesAfflictionReferenceValue | Does this status effect use the affliction type value? |
UsesStatusEffectsValue | Uses Status Effects Value |
UsesEventValue | Uses Event Value |
UsesAttackValue | Uses Attack Value |
UsesClassValue | Does this status effect use the Class value? |
UsesAttackFilter | Does this status effect use the Attack Filter value? |
UsesWeaponTypeValue | Does this status effect use the Weapon Type value? |
UsesSkillValue | Does this status effect use the skill value? |
UsesHitTypeValue | Does this status effect use the Hit Type value? |
Value | Description |
---|---|
UseDurationTime | The effect will apply its effect for the specified duration. |
Instant | The effect will apply its effect and expire immediately. |
Infinite | The effect will not expire after a fixed duration. |
OneHitUse | The effect will expire after the target has attacked with the associated attack. |
UseDurationTimeUnadjusted | The effect will apply its effect for the specified duration, unadjusted by the caster's stats. |
Value | Description |
---|---|
None | The trigger never fires. |
OnApply | Event fired when the effect is applied. |
OnClear | Event fired when the effect is cleared. |
OnAttacked | Event fired when the effect target is attacked. |
OnMissed | Event fired when the effect target is missed by an attack. |
OnGrazed | Event fired when the effect target is Grazed by an attack. |
OnPlainHit | Event fired when the effect target is Hit by an attack. |
OnHitOrCriticallyHit | Event fired when the effect target is hit or crit by an attack. |
OnCriticallyHit | Event fired when the target is crit by an attack. |
OnWillTakeDamage | Event fired before final damage calculations begin. |
OnPostDamageCalculated | Event called after damage done is calculated but before damage is dealt to the target. |
OnDamaged | Event fired when the effect target takes damage. |
OnLaunchesAttack | Event fired when the effect target launches an attack. |
OnActivateAttack | Event fired when the target enters an attack animation. |
OnBeforeAttackRollCalculated | Triggered immediately before an attack roll for one of the target's attacks will be calculated. |
OnPostAttackRollCalculated | Triggered after an attacks damage has been calculated and is processing hits. Occurs same time as OnDealsDamage, but always triggers regardless of damage or hit resolution. |
OnScoringGrazeHitOrCriticalHit | Event fired when the target hits somebody (crit, hit, or graze). |
OnScoringHitOrCriticalHit | Event fired when the target crits or hits somebody (not grazes). |
OnScoringCriticalHit | Event fired when the target crits somebody. |
OnDealsDamage | Event fired when the effect target deals damage to something. |
OnInterval | Event fired every time the effect ticks. |
OnMovementStart | Event fired when the effect target starts moving. |
OnMovementEnd | Event fired when the effect target stops moving. |
OnScoringKill | Event fired when the effect target kills somebody. |
OnHealthPercentBelow | Event fired when the target's health ratio drops below Value (0.0 - 1.0). |
OnHealthPercentAbove | Event fired when the target's endurance ratio rises above Value (0.0 - 1.0). |
OnUnconscious | Event fired when the effect target is about to become unconscious. |
OnRest | Event fired when the party rests. |
OnWeaponChange | Event fired when the effect target changes weapons. |
OnWeaponChangeToNonSummoned | TODO |
StartsAttackingSameTargetAsAlly | Event fired when the effect target starts attacking someone whom and ally is also attacking. |
StopsAttackingSameTargetAsAlly | Event fired when the effect target stops attacking someone whom and ally is also attacking. |
OnEngageOther | On Engage Other |
OnEngageOtherBroken | On Engage Other Broken |
OnEngagedByOther | Event fired when the effect target is engaged by an enemy. |
OnEngagementByOtherBroken | Event fired when an enemy stops engaging the effect target. |
OnAllyKO | Event fired when another character on the same team becomes unconscious. |
OnPrimaryAttackHit | Event fired when the target hits or crits with the primary attack. |
OnSecondaryAttackHit | Event fired when the target hits or crits with the secondary attack. |
OnPrimaryAttackCrit | Event fired when the target crits with the primary attack. |
OnSecondaryAttackCrit | Event fired when the target crits with the secondary attack. |
OnWoundAdded | Trigged whenever target adds a wound. |
OnHostileEffectExpired | Event fired when a hostile status effect expires on the target. |
OnPostIncomingAttackRoll | Event fired on the target after an attack roll has been made but before any damage or effects are applied. |
OnSuccessfulInterrupt | Triggers when successfully Interrupting a target character's current action. (Will not fire if target has no action) |
Value | Description |
---|---|
Add | Add |
Multiply | Multiply |
MultiplySquareRoot | Multiply Square Root |
Value | Description |
---|---|
AbilityPowerPoolMaximum | Adds Value to the maximum ability power pool points for the specified class value, with class None meaning all. |
AccuracyAgainstRace | Grants Value bonus accuracy against creatures of the specified Race Value. |
AddEmpowerPoints | Adds Value to the target's current remaining empower points. |
AddFocus | Grants the target Value Focus. |
AddPhrases | Grants the target Value Phrases. |
AddResource | Adds Value resources for the specificed class types. If ExtraValue is above 0, spell tiers will not be restored above that value. |
AddWounds | Grants the target Value Wounds. If Extra Value is greater than zero, also deals an appropriate amount of damage to him. |
AdjustDurationOfBeneficialEffects | Each non-hostile effect on the target recieves Value bonus seconds of duration. |
AdjustDurationOfHostileEffects | Each non-hostile effect on the target recieves Value bonus seconds of duration. |
AdjustMaxEmpowerPoints | Adds Value to the target's Max Empower Points. |
AfflictionImmunity | Afflictions of type Affliction Type Reference Value cannot be applied to the target. |
AfflictionResistance | Afflictions of type Affliction Type Reference Value applied to the target are adjusted by Value strength levels. |
AfflictionTypeDurationAdjustment | Adjusts the duration of afflictions of type Affliction Type Value applied to the target by Value. |
AfflictionTypeDurationMult | Multiplies the duration of afflictions of type Affliction Type Value applied to the target by Value. |
AllAccuracy | Adds Value to the target's melee and ranged accuracy. |
AllDefense | The target gains Value to all defenses. |
AllDefenseExceptDeflection | The target gains Value to all defenses except Deflection. |
AOEDamageMultiplier | All damage done by the target's AOE attacks is multiplied by Value. |
AOEDefense | The target has Value bonus defense against AOE attacks. |
AoEMult | Multiplies the area of the target's AoE attacks by Value. |
ArmorRating | Increases the target's Armor Rating against damage of the specified Damage Type Value. |
ArmorSpeedFactorAdj | Adds Value to the armor speed factor of the target (which cannot exceed 1.0). |
AttackReflectChance | Target has Value (0.0-1.0) chance to reflect the attack to the attacker. Uses Extra Valuie to limit the total power level of attacks that can be reflected. Can use the attack filter to filter reflectable attacks. |
AttackSpeedMultiplier | Adjusts attack speed for the target by Value multiplier. |
AttackTargetOnEvent | Launches the specified Attack Value at the effect target when the specified Event Value occurs. |
AttacksCanGraze | Attacks made with this effect active will behave as if Can Graze is true. |
AttacksInterrupt | All attacks matching the attack filter interrupt the target. |
AttacksInterruptOnCrit | Critical hits from attacks matching the attack filter will interrupt the target. |
AttacksTargetAll | The target's attacks have their Target Types changed to All. |
BackstabAccuracy | The target gets Value bonus accuracy against unaware targets that are facing away from him. |
BonusAccuracyForNearestAllyOnSameEnemy | (Obsolete, Disabled)The target's nearest ally attacking the same enemy gets Value bonus accuracy. |
BonusCritToHitChance | Changes Value percentage (0.0-1.0) of the target's crits to hits. |
BonusDamageProc | The target's attacks gain a damage proc of type Damage Type Value for Value percent (1.0 = +100%) of the damage dealt. |
BonusGrazeToHitChance | Changes Value percentage (0.0-1.0) of the target's grazes to hits. |
BonusGrazeToHitChanceMeleeOneHand | Changes Value percentage (0.0-1.0) of the target's grazes to hits while he is wielding only a one-handed melee weapon. |
BonusGrazeToMissChance | Changes Value percentage (0.0-1.0) of the target's grazes to misses. |
BonusHealMult | Multiplies all healing done to the target by Value. |
BonusHealingGivenMult | Multiplies all healing done by the target by Value. |
BonusHitToCritChance | Changes Value percentage (0.0-1.0) of the target's hits to crits. |
BonusHitToCritChanceEnemyHealth | Converts Value percent (0.0-1.0) of the target's hits to crits against enemies with less than Extra Value stamina. |
BonusHitToCritChanceEnemyDistance | Converts Value percent (0.0-1.0) of the target's hits to crits against enemies greater than or euqal to Extra Value distance away. |
BonusHitToGrazeChance | Changes Value percentage (0.0-1.0) of the target's hits to grazes. |
BonusMeleeDamage | The target does Value additional damage with Melee attacks. |
BonusMissToGrazeChance | Changes Value percentage (0.0-1.0) of the target's misses to grazes. |
BonusPotionEffectOrDurationPercent | The duration of over-time potion effects on the target is multiplied by Value percent (0-100), or the value of non-over-time effects. |
BonusQuickSlots | The target gains Value available quick item slots. |
BonusRangedWeaponCloseEnemyDamageMult | Damage dealt by the target with ranged weapons to nearby enemies is multiplied by Value. |
BonusShieldDeflection | While the target is using a shield, it gains Value Deflection. |
BonusUnarmedDamage | The target does Value bonus damage with Unarmed attacks. |
BonusWeaponSets | The target gains Value available weapon sets. |
BreakAllEngagement | Breaks any existing engagements with the target. |
CannotEngage | The target cannot engage enemies. |
CannotEquipOffhand | The target will unequip any items in the secondary weapon slot and cannot equip anything new in this slot while active. |
CannotEquipShields | The target will unequip any shields and cannot equip new shields while active. |
CannotMove | The target cannot move. |
CannotUseFoodDrinkDrugs | The target cannot consume or equip 'Ingestible' consumable items. |
CannotUsePotions | The target cannot consume 'potion' consumable items. |
CannotUseScrolls | The target cannot consume 'scroll' consumable items. |
ChangeForm | Replace form of target with custom appearance data. Requires Change Form Status Effect Game Data. |
ChanterPhraseAoEMult | The area of the target's Phrases is multiplied by Value. |
Concentration | Each concentration status effect can eat one interrupt. |
Constitution | Adds Value to the target's Constitution attribute. |
CriticalDamageMultiplier | Multiplies the target's critical hit damage by Value. |
Damage | Deals Value damage of the Damage Type Value to the effect target. |
DamageMinimum | Adds Value to the target's minimum damage. |
DamageMultiplier | Any damage done by the target of type DmgType is multiplied by Value. |
DamageMultiplierByRace | The target's damage of type DmgType is multiplied by Value when against targets of the specified Race Value. |
DamagePlusStatusEffect | Deals Value damage of type Damage Type Value, then applies the specified Status Effect Value to the caster with Value set to the damage dealt. |
DamageShield | Absorbs up to Value points of damage of type 'Damage Type Value' that would be dealt to the target. |
Deflection | Adds Value to the target's Deflection defense. |
DelayUnconsciousness | If the target would become unconscious, it is delayed by Value seconds. |
Destroy | Kills the target (Value equal to 0 will not gib, 1 will gib, 2 will force gibs even on targets set to NeverGib) |
Dexterity | Adds Value to the target's Dexterity attribute. |
DisableActiveAbilities | The target cannot cast active abilities. |
DisableNonSpellActiveAbilities | The target cannot cast active abilities, unless they are Spells. |
DisableHostileAbilities | The target cannot cast hostile abilities. |
DisableKeywordAbilities | The effect target cannot use any active or passive ability with the Keyword Value keyword. |
DisableModalAbilities | The target cannot activate modal abilities and all active ones are disabled. |
DisableSpellcasting | The target cannot cast spells or switch grimoires. |
DisengagementAccuracy | Increases the target's accuracy on disengagement attacks by Value. |
DisengagementDamage | The target does Value extra damage on disengagement attacks. |
DisengagementDefense | The target gains Value defense against disengagement attacks. |
DistantEnemyBonus | The target gains Value to accuracy, deflection, and reflex against distant enemies. |
DistantEnemyWeaponAccuracyBonus | The target gains Value accuracy with ranged weapons against distant enemies. |
DOTTickMult | Multiplies the tick rate of DOTs on the target by Value (e.g. 0.5 = tick half as often) |
DualWieldWeaponRecoveryMultiplier | Multiplies the target's recovery time with weapon attacks by Value if the target is dual-wielding (weapon in each hand or unarmed). |
EnemiesNeededToFlankAdj | The target must be engaged by Value additional enemies to be able to be flanked. |
EnemyCriticalDamageMultiplier | Multiplies the critical hit damage of attacks against the target by Value. |
EnemyCritToHitChance | Crits against the target have Value (0.0-1.0) chance to be converted to Hits. |
EnemyDamageMultiplier | Any damage done to the target of type DmgType is multiplied by Value. |
EnemyDeflectReflexHitToGrazeChance | Changes Value (0.0-1.0) percentage of Deflection and Reflex hits against the target to grazes. |
EnemyFortitudeWillHitToGrazeChance | Changes Value (0.0-1.0) percentage of Fortitude and Will hits against the target to grazes. |
EnemyGrazeToMissChance | Grazes against the target have Value (0.0-1.0) chance to be converted to Misses. |
EnemyHitToCritChance | Hits against the target have Value (0.0-1.0) chance to be converted to Crits. |
EnemyHitToGrazeChance | Hits against the target have Value (0.0-1.0) chance to be converted to Grazes. |
EnemyReflexGrazeToMissChance | Changes Value (0.0-1.0) percentage of Reflex grazes against the target to misses. |
EngagementLimit | Adjusts the count of engageable enemies by Value. |
EngagementRadius | Increases the target's engagement range by Value meters. |
ExtraStraightBounces | Adds Value bounces (in a straight line) to the target's ranged attacks that have no bounces. |
FinishingBlowDamageMult | Damage done by the target's Finishing Blows is multiplied by Value. |
FocusGainMult | All focus gained by the target is multiplied by Value. |
ForceWalk | The target character is forced to walk and cannot run. |
Fortitude | Adds Value to the target's Fortitude defense. |
FrenzyDurationMult | Multiplies the duration of any effect from Frenzy on the target by Value. |
GrimoireCooldownBonus | The target's grimoire cooldown is increased by Value seconds. |
Health | Restores the target's health by Value. |
HealthRechargeRate | Increases the target's health regen rate by Value. |
HealthRechargeRateMultiplier | Multiplies the target's health recharge rate by Value. |
HidesHealth | The target's current health amount is hidden from the player. |
HostileEffectDurationMultiplier | Multiplies the duration of hostile status effects applied to the target by Value. |
Immunity | The effect target is immune to attacks matching the Attack Filter. |
Intellect | Adds Value to the target's Intellect attribute. |
InverseKeywordImmunity | The effect target is immune to all effects and attacks EXCEPT those with the Keyword Value keyword. |
Invisible | The target is not rendered. |
KnockedDown | Knocks down the target. For combat purposes, use AttackBaseGameData.InterruptType instead. |
MarkedPrey | Marks the target (effects of the mark are dictated by SwornEnemyAbility). |
MaxFocus | The target's maximum focus is increased by Value. |
MaxHealth | Increases the target's maximum health by Value. |
MaxHealthMultiplier | The target's maximum health is multiplied by Value. |
MeleeAccuracy | Adds Value to the target's accuracy with Melee attacks. |
MeleeAttackDistanceMultiplier | Set's the target's attack distance multiplier for Melee attacks to value. |
MeleeDamageMultiplier | The target's damage with melee attacks is multiplied by Value. |
MeleeWeaponDamageMultiplier | Multiplies damage done by the target's melee weapon attacks by Value. |
MeleeWeaponRecoveryMultiplier | Multiplies the target's recovery time from melee weapon attacks by Value. |
Might | Adds Value to the target's Might attribute. |
MinimumWeaponDamageMultiplier | The target's minimum weapon damage is multiplied by Value. |
ModifyResourceCost | Adds Value to the Usage Value of abilities on the target with matching keywords and class type. |
ModifyResourceCostMult | Multiplies the Usage Value of abilities by Value on the target with matching keywords and class type. |
MovementRate | Sets the target's movement speed to their base plus Value. |
MovementRateMult | Value multiplier for the target's movement speed. |
NegMoveTickMult | Multiplies the tick rate of negative Movement Rate effects on the target by Value (e.g. 0.5 = tick half as often) |
NegateNextRecovery | Negates the recovery of the target's next attack to complete. |
NonEngageable | The target cannot be engaged. |
NonEngageableByLowerLevel | Target cannot be engaged by characters lower than its own level. |
NonTargetable | The target cannot be targeted with attacks or abilities. |
None | No Effect. |
OutgoingAfflictionTypeDurationMult | Multiplies the duration of afflictions from the target of type Affliction Type Value by Value. |
Paralyzed | Pushes the Paralyzed AI state. |
PenetrationRating | Adds Value to the target's Penetration Rating on all attacks. |
Perception | Adds Value to the target's Perception attribute. |
PhraseLingerMultiplier | Multiplies Linger duration for Phrases cast by the target by Value. |
PowerLevel | Adjusts the target's Power Level in the specified Class Value by Value. |
PreventDeath | The target's health cannot drop below 1. |
PreventInterrupts | The target cannot be interrupted. |
ProjectileCountMult | Multiplies the projectile count of the target's attacks by Value (rounded down). |
Push | Pushes or pulls (with a negative value) the target relative to the caster. Extra Value is the speed of the push (15 is a good defaut). |
PushDefense | Adds Value to the target's defense against any attack with a Push effect. |
PushImmune | Immune to push / pull effects. |
QuickItemRecoveryMult | Multiplicative modifier on the duration of recovery a character receives when they use quick items |
RangedAccuracy | Adds Value to the target's accuracy with Ranged attacks. |
RangedAttackDistanceMultiplier | Set's the target's attack distance multiplier for Ranged attacks to value. |
RangedMovingRecoverySpeedMultiplier | Multiplies the target's recovery speed by Value when he is moving and wielding a ranged weapon. |
RangedWeaponDamageMultiplier | Multiplies damage done by the target's ranged weapon attacks by Value. |
RangedWeaponRecoveryMultiplier | Multiplies the target's recovery time from ranged attacks by Value. |
RecoveryTimeMultiplier | Multiplies all the target's recovery times by Value. |
RedirectMeleeAttacks | Melee attacks against the target are redirected to another target near the attacker. |
Reflex | Adds Value to the target's Reflex defense. |
ReloadTimeMultiplier | Multiplies the time of the target's reload by Value. |
RepeatAttacks | The effect target will automatically recast all attacks with Value probability on an Extra Value delay (seconds). |
Resolve | Adds Value to the target's Resolve attribute. |
AttackEnemyOnEvent | When the Event Value event occurs, launches the Attack Value at the enemy associated with the event. Not valid for events with no enemy. |
AttackEnemyOnEventWithChance | When the Event Value event occurs, launches the Attack Value at the enemy associated with the event with Value probability. Not valid for events with no enemy. |
ReviveAndAddHealth | If the target is unconscious, he revives and is healed for Value health. |
SetAnimationStatus | Sets the Status parameter for the target's animator to Valie. |
SharedDefense | All targets with this status effect on them from the same source will use the highest appropriate defense value among them when calculating defense. Must be used with a Linked Effect Ability in order to link the status effects together. |
ShieldDeflectionExtendToReflex | The target's shield Deflection bonus also applies to Reflex. |
SingleWeaponRecoveryMultiplier | Multiplies the target's recovery time from weapon attacks by Value when he is wielding only a single one-handed weapon. |
SkewDamageRangeUp | This ratio of the target's damage ranges will be removed from the bottom end, guaranteeing that they will roll higher damage numbers. |
Skill | The skill in SkillValue is modified by Value. |
SpellSteal | Gives the caster free copies of Value number of random spells at or below Extra Value power level from the target. |
StalkersLinkDamageMult | Multiplies damage done by the target's Stalker's Link by Value. |
StatusEffectDefense | The target gets Value bonus defense against attacks with a status effect of type 'Status Effect Type Value'. |
StatusEffectDurationAdjustment | Adjusts the duration of status effects of the specified Status Effects Value applied to the target by Value. |
StatusEffectDurationMultiplier | Multiplies the duration of status effects of the specified Status Effects Value applied to the target by Value. |
Stunned | Pushes the Stunned AI state. |
SummonConsumable | Adds Value number of temporary Item Value items to the target's quick bar inventory. (0 is max slots available). |
SummonWeaponPrimarySlot | Summons a copy of Equippable into the target's primary weapon slot. |
SummonWeaponSecondarySlot | Summons a copy of Equippable into the target's second weapon slot. |
SuspendBeneficialEffects | Prevents all existing beneficial effects on the target from ticking. |
SuspendHostileEffects | Prevents all existing hostile effects on the target from ticking. |
TakeControl | The target becomes controlled by the caster's faction. |
Terrified | Pushes the Terrified AI behavior on the target. |
TransferDamageReceivedToOwner | Transfers Value (0.0-1.0) percentage of damage received by the target to the owner with Damage Type Value. |
TrapAccuracy | The target's traps gain Value accuracy. |
TrapBonusDamageOrDurationPercentMult | The target's traps have their damage or status effect duration multiplied by Value percent (0-100) |
TwoHandedDeflectionBonus | The target gains Value Deflection while using a two-handed weapon. |
UnadjustedDamageBonus | Additive bonus of the Value as a multiplier on the attack's base damage to the final damage (post multiply). |
UnarmedAccuracy | The target gains Value accuracy with Unarmed attacks. |
VeilDeflection | The target gains Value Deflection, except against veil-piercing attacks. |
VerticalLaunch | Pushes the vertical launch AI state. |
WeaponProficiency | Grants proficiency with weapons of type Weapon Type Value. |
WeaponSwitchCooldownBonus | The target's weapon switch cooldown is increased by Value seconds. |
WeaponSwitchIsFreeAction | If a character has this effect on them, switching weapons in Turn-Based Mode will be a free action. |
WhileKnockedDownDefense | TODO: replace with a WhileHasAffliction trigger event |
WhileStunnedDefense | TODO: replace with a WhileHasAffliction trigger event |
WildstrikeDamageMult | Multiplies the damage done by the target's Wildstrike by Value. |
Will | Adds Value to the target's Will defense. |
ApplyStatusEffectOnEvent | When the specified Event Value occurs, applies the Status Effect Value status effects to the effect target. |
ApplyStatusEffectOnEventWithChance | When the specified Event Value occurs, applies the Status Effect Value status effects to the effect target with Value probability. |
ApplyStatusEffectToEnemyByDamageDealt | When the effect target deals damage of the Damage Type Value, puts the Status Effect Value effects on his target. Overrides the Value with the damage taken times the Value of this effect. |
ApplyStatusEffectToEnemyByDamageRecieved | When the effect target takes damage of the Damage Type Value, puts the Status Effect Value effects on his attacker. Overrides the Value with the damage taken times the Value of this effect. |
ApplyStatusEffectToEnemyOnEvent | When the specified Event Value occurs, applies the Status Effect Value status effects to the other party. Only valid for events with enemies. |
ApplyStatusEffectToEnemyOnEventWithChance | When the specified Event Value occurs, applies the Status Effect Value status effects to the other party with Value probability. Only valid for events with enemies. |
ApplyStatusEffectToSelfByDamageDealt | When the effect target deals damage of the Damage Type Value, puts the Status Effect Value effects on him. Overrides the Value with the damage taken times the Value of this effect. |
ApplyStatusEffectToSelfByDamageRecieved | When the effect target takes damage of the Damage Type Value, puts the Status Effect Value effects on him. Overrides the Value with the damage taken times the Value of this effect. |
ApplyStatusEffectToSelfByDamageTypeReceived | When the effect target takes damage, puts the Status Effect Value effects on him. Overrides the new status effects' Damage Type Value with the damage type taken. |
WillApplyStatusEffectWithParentValueOnEvent | When the specified Event Value occurs, applies the Status Effect Value status effects to the effect target overriding the status effect's value with this effect value. |
WoundDelay | Adjusts the delay before Monk wounds appear on the target by Value seconds. |
ZealousAuraAoEMult | The area of the target's Zealous Auras is multiplied by Value. |
PhraseRateMultiplier | Multiplier the target's phrase recitation and linger times by Value. |
BeneficialEffectDurationMultiplier | Multiplies the duration of beneficial status effects applied to the target by Value. |
PenetrationMult | Multiplies the penetration of attacks from the target by Value. |
AttackResistance | Target has Value (0.0-1.0) percent chance to resist an incoming attack based on the attack filter. |
ConvertDamageToHealing | Converts any damage done to the target to healing at a Value percentage rate |
ScriptEvent | Triggers the OnScriptStatusEffectApplied script event on the target. |
TransitionOVS | Transitions the target to the specified State Name. Requires Transtion OVS Effect Game Data. |
SkillAll | All skills are modified by value. |
ScaleMultiplier | Multipliies the appearance scale of the target by Value. |
AddInjury | Adds the afflictions in Status Effects Value to a character through the standard injury application system |
InjuryMaxHealthMultiplier | Multiplies max health by Value. Operation happens post mutliply and add of other effects and DOES NOT scale negatively with steps. |
AdjustSoulboundProgress | Find the parent soulbind equippable and increases the progress in Extra Value Action by Value. |
SpellCastBonus | Grants Target Value bonus spell casts in Character Class and Extra Value spell level. |
FogRevealRadiusBonus | Adds to the character's fog reveal radius (in meters). Only applies during relevant God Challenges. |
AllowPetSlot | Allows a character to unlock the pet slot. |
SpellShaping | Allows character to perform spell shaping on valid attacks. |
Value | Description |
---|---|
None | No additional value will be added to the Value of the effect. |
SkillValue | The value of the specified skill. |
AccruedResource | The amount of accrued resource in the specified Class the character has accumulated. |
PowerPool | Class power pool resources remaining. |
PrimaryWeapon | Damage roll from primary weapon. |
SecondaryWeapon | Damage roll from secondary weapon. |
Deity | Priest deity multiplier. |
PaladinOrder | Paladin order multiplier. |
Health | Current target health percentage from 0.0-1.0 |
InverseHealthRatio | Current target inverse health percentage from 0.0-1.0 |
EngagedTargets | Number of currently engaged targets. |
ThreatenedTargets | Number of currently threatened targets. |
EngagedBy | Number of enemies currently engaging the target. |
ClassSkillBonus | The bonus granted to the specified skill by the character's class(es). |
Value | Description |
---|---|
OnStart | On Start |
OnApply | On Apply |
OnStop | On Stop |
OnTriggerOn | On Trigger On |
OnTriggerOff | On Trigger Off |
Value | Description |
---|---|
PickPocketBegin | Open pick-pocket inventory window. |
CaughtPickPocketing | Party member is caught pick-pocketing an item from a character. |
CaughtStealing | Party member is caught stealing an item from a forbidden container. |
StealthOn | Stealth On |
StealthOff | Stealth Off |
StealthInvestigated | A hostile character is investigating. |
StealthSafe | Party member transitioned from light suspicion (yellow circle) to no suspicion (empty circle). |
StealthSafer | Party member transitioned from heavy suspicion (red circle) to light suspicion (yellow circle). |
StealthSlightlySafer | Party member transitioned from fully detected (full red circle) to heavy suspicion (partial red circle). Only applies to non-hostile detectors. |
StealthUnsafe | Party member transitioned from no suspicion (empty circle) to light suspicion (yellow circle). |
StealthDanger | Party member transitioned from light suspicion (yellow circle) to heavy suspicion (red circle) |
StealthExtremeDanger | Party member transitioned from heavy suspicion (partially filled red circle) to fully detected (full red circle). Only applies to non-hostile detectors. |
StealthForceBreak | A hostile character fully detected a party member, breaking them out of stealth. |
LockpickFailed | Lockpick Failed |
LockpickSuccess | Lockpick Success |
HiddenDiscovered | Detected Hidden Object |
TrapDiscovered | Detected Trap |
LockpickStart | Lockpick Start |
TrapStart | Trap Start |
TrapSuccess | Trap Success |
TrapFailed | Trap Failed |
Value | Description |
---|---|
AcceptItem | Accept an item. |
AcceptMoney | Accept money. |
AutoResolveAttack | Auto resolve an attack. |
BuyItem | Buy an item. |
DestroyUpgrade | Destroy an upgrade. |
DismissHireling | Dismiss a hireling. |
EngageAdventure | Engage in an adventure. |
EscortVisitor | Escort a visitor. |
HireHireling | Hire a hireling. |
ManualResolveAttack | Manually resolve an attack. |
NotifyConstructionFinished | Notified that construction is finished. |
NotifyNegative | Receive negative notification. |
NotifyPositive | Receive positive notification. |
PayOffVisitor | Pay off a visitor. |
PurchaseUpgrade | Purchase an upgrade. |
RansomVisitor | Ransom a visitor. |
RescueVisitor | Rescue a visitor. |
Value | Description |
---|---|
None | None |
Meadow_Human | Meadow_ Human |
Ocean_Human | Ocean_ Human |
Savannah_Human | Savannah_ Human |
Wood_Elf | Wood_ Elf |
Snow_Elf | Snow_ Elf |
Mountain_Dwarf | Mountain_ Dwarf |
Boreal_Dwarf | Boreal_ Dwarf |
Death_Godlike | Death_ Godlike |
Fire_Godlike | Fire_ Godlike |
Nature_Godlike | Nature_ Godlike |
Moon_Godlike | Moon_ Godlike |
Hearth_Orlan | Hearth_ Orlan |
Wild_Orlan | Wild_ Orlan |
Coastal_Aumaua | Coastal_ Aumaua |
Island_Aumaua | Island_ Aumaua |
Avian_Godlike | Avian_ Godlike |
Advanced_Construct | Advanced_ Construct |
Marine_Godlike | Marine_ Godlike |
Meadow_Savannah_Human | Meadow_ Savannah_ Human |
Storm_Human | Storm_ Human |
Drunk_Orlan | Drunk_ Orlan |
Endings_Godlike | Endings_ Godlike |
Value | Description |
---|---|
JoinParty | Join Party |
JoinTeam | Join Team |
PrefabTeam | Prefab Team |
OverrideTeam | Override Team |
Value | Description |
---|---|
None | None |
Standard | Uses an action point. |
Free | Does not use an action point. |
Cast | Uses an action point and finishes on a later turn. |
Value | Description |
---|---|
Disabled | RTwP combat. |
RoundBased | Turn-based mode where each character takes turns in succession. |
Value | Description |
---|---|
Undefined | Undefined |
Class | Class |
Offense | Offense |
Defense | Defense |
MixedOrUtility | Mixed Or Utility |
Value | Description |
---|---|
None | None |
Object | Object |
Location | Location |
Value | Description |
---|---|
None | None |
All | All |
Hostile | Hostile |
Ally | Ally |
AllyNotSelf | Ally Not Self |
AllyNotSelfOrHostile | Ally Not Self Or Hostile |
Self | Self |
NotSelf | Not Self |
Friendly | Friendly |
Value | Description |
---|---|
None | None |
Townie | Townie |
Guard | Guard |
Wildlife | Wildlife |
Value | Description |
---|---|
Freezing | Freezing |
VeryCold | Very Cold |
Cold | Cold |
Neutral | Neutral |
Warm | Warm |
Hot | Hot |
Boiling | Boiling |
Custom | Custom |
Value | Description |
---|---|
CompletedGame | Completed Game |
NumBaseGamePrimaryCompanionsGained | Num Base Game Primary Companions Gained |
NumAdventuresCreated | Num Adventures Created |
NumPartyMemberKnockouts | Num Party Member Knockouts |
ExpertModeOn | Expert Mode On |
TrialOfIronOn | Trial Of Iron On |
PathOfTheDamnedOn | Path Of The Damned On |
NumUniqueEnchantmentsCreated | Num Unique Enchantments Created |
NumUniqueFoodItemsCreated | Num Unique Food Items Created |
NumUniqueScrollsCreated | Num Unique Scrolls Created |
NumUniquePotionsCreated | Num Unique Potions Created |
NumTrapItemsUsed | Num Trap Items Used |
NumRestsUsed | Num Rests Used |
NumEnemiesKilled | Num Enemies Killed |
NumBaseGameDragonsKilled | Num Base Game Dragons Killed |
NumUniqueBaseGameMapsVisited | Num Unique Base Game Maps Visited |
NumDispositionsAtLevel | Num Dispositions At Level |
NumSoulboundWeaponsFullyUnlocked | Num Soulbound Weapons Fully Unlocked |
PortMajeShipRepair | Port Maje Ship Repair |
EothasHasongoConnection | Eothas Hasongo Connection |
EothasMagransTeethConfront | Eothas Magrans Teeth Confront |
EothasUkaizoConfront | Eothas Ukaizo Confront |
FactionHuanaQuestComplete | Faction Huana Quest Complete |
FactionPrincipiQuestComplete | Faction Principi Quest Complete |
FactionVTCQuestComplete | Faction VTCQuest Complete |
FactionRDCQuestComplete | Faction RDCQuest Complete |
ReachedNeketaka | Reached Neketaka |
BlowTheManDownComplete | Blow The Man Down Complete |
BerkanasFollyComplete | Berkanas Folly Complete |
TheMerryDeadComplete | The Merry Dead Complete |
NemnokTheDevourerComplete | Nemnok The Devourer Complete |
NumBaseGameMajorPortsSailedTo | Num Base Game Major Ports Sailed To |
MaxNegativeCompanionReputationGained | Max Negative Companion Reputation Gained |
MaxPositiveCompanionReputationGained | Max Positive Companion Reputation Gained |
NumBaseGameIslandsNamed | Num Base Game Islands Named |
NumBaseGameShipUpgrades | Num Base Game Ship Upgrades |
NumBaseGameShipsAcquired | Num Base Game Ships Acquired |
NumBombsCreated | Num Bombs Created |
MaxLevelReached | Max Level Reached |
MaxCaptainRankAchieved | Max Captain Rank Achieved |
NumBaseGameSidekicksGained | Num Base Game Sidekicks Gained |
NumBountiesComplete | Num Bounties Complete |
AssignedCrewToAllSlotsOfAShip | Assigned Crew To All Slots Of AShip |
BuiltEachTypeOfUpgradeOnAShip | Built Each Type Of Upgrade On AShip |
FullyEnchantedItem | Fully Enchanted Item |
InfamousCaptainAchieved | Infamous Captain Achieved |
LAX2DefeatDracolich | LAX2 Defeat Dracolich |
LAX2EnterTheBeyond | LAX2 Enter The Beyond |
LAX2DefeatNeriscyrlas | LAX2 Defeat Neriscyrlas |
LAX2GiveRymrgandYourSoul | LAX2 Give Rymrgand Your Soul |
LAX2BecomeFrozenGuardian | LAX2 Become Frozen Guardian |
LAX2EscapeWhiteVoid | LAX2 Escape White Void |
LAX2DefeatBeastOfWinter | LAX2 Defeat Beast Of Winter |
LAX2NumFateDecided | LAX2 Num Fate Decided |
LAX2ObtainEyeOfRymrgand | LAX2 Obtain Eye Of Rymrgand |
LAX2NumTrinketsAcquired | LAX2 Num Trinkets Acquired |
LAX2NumFrozenBodiesDestroyed | LAX2 Num Frozen Bodies Destroyed |
LAX2NumUniqueItemsRestored | LAX2 Num Unique Items Restored |
LAX2DrinkBrewMasterBrew | LAX2 Drink Brew Master Brew |
LAX1BecomeChampion | LAX1 Become Champion |
LAX1BecomeContender | LAX1 Become Contender |
LAX1NumCollectedArtifacts | LAX1 Num Collected Artifacts |
LAX1KillBeastOfOmen | LAX1 Kill Beast Of Omen |
LAX01RepairFlowOfSouls | LAX01 Repair Flow Of Souls |
LAX01SeekerSlayerSurvivor | LAX01 Seeker Slayer Survivor |
LAX3ArchivesComplete | LAX3 Archives Complete |
LAX3CollectionsComplete | LAX3 Collections Complete |
LAX3ConfrontOracle | LAX3 Confront Oracle |
LAX3NumPetCreated | LAX3 Num Pet Created |
LAX3NumWeycHeldrsCollected | LAX3 Num Weyc Heldrs Collected |
LAX3NumCagesOpened | LAX3 Num Cages Opened |
LAX3SecretsDiscovered | LAX3 Secrets Discovered |
Value | Description |
---|---|
None | None |
Basic | Basic |
Combat | Combat |
GameSystems | Game Systems |
ShipManagement | Ship Management |
ShipCombat | Ship Combat |
UI | UI |
Count | Count |
Value | Description |
---|---|
None | None |
ItemCollected | Item Collected |
EnteredMap | Entered Map |
UIWindowOpen | UI Window Open |
UIWindowClose | UI Window Close |
CombatStart | Combat Start |
DispositionGain | Disposition Gain |
ReputationGain | Reputation Gain |
LevelUpAvailable | Level Up Available |
LevelUpComplete | Level Up Complete |
ConversationStatCheck | Conversation Stat Check |
PartyMemberEngaged | Party Member Engaged |
PartyMemberLowHealth | Party Member Low Health |
PartyMemberDetectionBegin | Party Member Detection Begin |
PartyMemberStealth | Party Member Stealth |
PartyMemberDeath | Party Member Death |
PartyMemberInjury | Party Member Injury |
PartyMemberMaxInjuries | Party Member Max Injuries |
PartyMemberRestBonus | Party Member Rest Bonus |
PartyMemberInterrupted | Party Member Interrupted |
PartyMemberHasEmpower | Party Member Has Empower |
PartyMemberHasPhrases | Party Member Has Phrases |
PartyMemberHasAffliction | Party Member Has Affliction |
SidekickJoin | Sidekick Join |
CompanionJoin | Companion Join |
CompanionReputationGain | Companion Reputation Gain |
CompanionWantsToTalk | Companion Wants To Talk |
TrapDiscovered | Trap Discovered |
HiddenObjectDiscovered | Hidden Object Discovered |
LowRations | Low Rations |
NoRations | No Rations |
LowMorale | Low Morale |
SailorTale | Sailor Tale |
CrewMemberGainedTrait | Crew Member Gained Trait |
CrewMemberSevereInjury | Crew Member Severe Injury |
WorldMapEmbark | World Map Embark |
ReputationUI | Reputation UI |
EnchantingUI | Enchanting UI |
BestiaryXPGain | Bestiary XP Gain |
ShipToShipCombat | First time the player is about to experience ship to ship combat. |
Value | Description |
---|---|
ActionBarHotkeyUsed | Hotkey for action bar function pressed. |
ActionInterrupted | Audio cue that plays when a player ability is cancelled or interrupted. |
AchievementNotificationHidden | Achievement Notification Hidden |
AchievementUnlocked | Achievement Unlocked |
AddChant | Add Chant |
AddSpellGrimoire | Add Spell Grimoire |
BindSoul | Bind Soul |
ChangeJournalTab | In the journal manager, change current tab (quest, cyclopedia, biography, etc) with tab button. |
CharacterSelectCharacterSheet | In the character sheet window, select companion in party using num pad hotkey, arrows, or tab. |
CharacterSelectInGame | In game, select companion in party using num pad hotkey or next/previous companion hotkey. |
CharacterSelectInventoryManager | In the inventory manager window, select companion in party using num pad hotkey, arrows, or tab. |
ConversationResponse | Player selected a response in a conversation. |
Error | Error unlocking ability or talent. |
FinalSelect | Final Select |
LevelUp | Character levels up in game (gained enough XP). |
LevelUpClick | Player clicks level up button on character portrait (pulling up Level Up character creation window).\ |
ManagerDismissCharacter | Manager Dismiss Character |
ManagerRecruitCharacter | Manager Recruit Character |
None | None |
PartyDeath | Player has died or entire party is unconscious/dead. |
ReceiveGold | Receive Gold |
RemoveChant | Remove Chant |
RemoveGold | Remove Gold |
Rest | Rest |
TakeAll | Take All |
Trade | Trade |
TutorialHidden | Tutorial Hidden |
TutorialShown | Tutorial Shown |
UnableToCloseWindow | Presses close window button but window is unable to close. |
UnbindSoul | Unbind Soul |
WaitStart | Wait Start |
WaitLoop | Wait Loop |
WaitEnd | Wait End |
ConversationSkillCheckSucceed | Conversation Skill Check Succeed |
DropdownMenuClick | Dropdown Menu Click |
TradeBuy | Trade Buy |
TradeSell | Trade Sell |
CrewMemberInjuryHealed | Crew Member Injury Healed |
TutorialNotificationShown | Tutorial Notification Shown |
TutorialNotificationHidden | Tutorial Notification Hidden |
SacrificeArtifactPoolOfMemories | Sacrifice Artifact Pool Of Memories |
SacrificePet | Sacrifice Pet |
CreatePet | Create Pet |
EyeBlink | Eye Blink |
Value | Description |
---|---|
OnStart | On Start |
OnAnimEvent | On Anim Event |
Value | Description |
---|---|
None | None |
Held | Held |
Sheathed | Sheathed |
All | All |
Value | Description |
---|---|
UsePrimary | Always use primary weapon. |
PrefersMelee | Uses ranged attack until an enemy enters melee range at which point the character exclusively uses melee. |
PrefersRanged | Uses ranged attack unless an enemy is in melee range in which case the character will use melee. |
PrefersRangedIfWeaponLoaded | Uses ranged attack if the ranged weapon is loaded, otherwise uses exclusively melee. If an enemy is in melee range, the character will use melee. |
Value | Description |
---|---|
None | Do not switch weapon sets. |
Swap | Swap between current weapon set and first weapon set. If currently using first weapon set, it will switch to weapon set two. If using any weapon set except first, it will switch to weapon set one. |
One | Switch to weapon set one. |
Two | Switch to weapon set two. |
Three | Switch to weapon set three. |
Four | Switch to weapon set four. |
Value | Description |
---|---|
Adventurer | Adventurer |
Knight | Knight |
Noble | Noble |
Peasant | Peasant |
Ruffian | Ruffian |
Soldier | Soldier |
Value | Description |
---|---|
None | None |
Arbalest | Arbalest |
Arquebus | Arquebus |
BattleAxe | Battle Axe |
Blunderbuss | Blunderbuss |
Club | Club |
Crossbow | Crossbow |
Dagger | Dagger |
Estoc | Estoc |
Flail | Flail |
GreatSword | Great Sword |
Hatchet | Hatchet |
HuntingBow | Hunting Bow |
Mace | Mace |
MorningStar | Morning Star |
Pike | Pike |
Pistol | Pistol |
Pollaxe | Pollaxe |
Quarterstaff | Quarterstaff |
Rapier | Rapier |
Rod | Rod |
Sabre | Sabre |
Stiletto | Stiletto |
Sceptre | Sceptre |
SmallShield | Small Shield |
MediumShield | Medium Shield |
LargeShield | Large Shield |
Spear | Spear |
Sword | Sword |
Wand | Wand |
WarBow | War Bow |
WarHammer | War Hammer |
Unarmed | Unarmed |
Value | Description |
---|---|
Inactive | Inactive |
Light | Light |
Moderate | Moderate |
Heavy | Heavy |
Value | Description |
---|---|
Freezing | Freezing |
VeryCold | Very Cold |
Cold | Cold |
Neutral | Neutral |
Warm | Warm |
Hot | Hot |
Boiling | Boiling |
Value | Description |
---|---|
Inactive | Inactive |
Light | Light |
Moderate | Moderate |
Heavy | Heavy |
Custom | Custom |
Value | Description |
---|---|
Custom | Custom |
Random | Random |
Value | Description |
---|---|
Open | Open window. |
Close | Close window. |
Value | Description |
---|---|
AreaMap | Area Map |
ChantEditor | Chant Editor |
CharacterCreation | Character Creation |
CharacterSheet | Character Sheet |
Conversation | Conversation |
Crafting | Crafting |
Death | Death |
EndGameSlides | End Game Slides |
Formations | Formations |
Grimoire | Grimoire |
Interstitial | Interstitial |
Inventory | Inventory |
ItemsPopup | Items Popup |
Journal | Journal |
Loot | Loot |
Map | Map |
MemorialManager | Memorial Manager |
Options | Options |
PartyManagement | Party Management |
RestBox | Rest Box |
SaveLoad | Save Load |
Store | Store |
Stronghold | Stronghold |
StrongholdCompanionPicker | Stronghold Companion Picker |
StashPopup | Stash Popup |
CharacterCustomizer | Character Customizer |
General | General |
WorldMap | World Map |
WorldMapOverview | The window that provides an overview of the entire world map. |
Lockpicking | The window that propmts the player to pick a lock. The window displays information about the Mechanics skill of the character/party, as well as the lockpick cost to force open the lock. |
CityMap | City Map |
AICustomizer | AI Customizer |
ScriptedInteraction | Scripted Interaction |
ShipDuelResults | Ship Duel Results |
ShipStatus | Ship Status |
CharacterColorPicker | Character Color Picker |
MessageBox | Message Box |
Wait | Wait |
StringPromptBox | String Prompt Box |
LegacyHistoryWindow | Legacy History Window |
AIBehaviorEditor | AI Behavior Editor |
ShipColorPicker | Ship Color Picker |
AbilitySelection | Ability Selection |
ItemInspectLarge | Item Inspect Large |
ItemInspect | Item Inspect |
TextRoll | Text Roll |
Challenges | Challenges |
ArenaSelection | Arena Selection |
ArenaResults | Arena Results |
ImportAdventurerWindow | Import Adventurer Window |
Enchanting | Enchanting |
Value | Description |
---|---|
DestinationSelected | Destination Selected. |
EncounterTriggeredGeneral | Encounter triggered that does not result in an SI or scene transition. This can be overriden on an individual basis by setting the trigger audio event in a WorldMapEncounterGameData file. |
EncounterTriggeredSceneTransition | Encounter triggered that results in a scene transition. This can be overriden on an individual basis by setting the trigger audio event in a WorldMapEncounterGameData file. |
EncounterTriggeredScriptedInteraction | Encounter triggered that results in a scripted interaction. This can be overriden on an individual basis by setting the trigger audio event in a WorldMapEncounterGameData file. |
TransitionLandToWater | Transition Land To Water. |
TransitionWaterToLand | Transition Water To Land. |
Value | Description |
---|---|
Minor | Minor |
Moderate | Moderate |
Major | Major |
Value | Description |
---|---|
None | None |
Walking | Walking |
Sailing | Sailing |
Value | Description |
---|---|
Dyrford | Dyrford |
Tikawara | Tikawara |
PokoKohara | Poko Kohara |
VailianDistrict | Vailian District |
SlumsDistrict | Slums District |
ArtisansDistrict | Artisans District |
RauataiDistrict | Rauatai District |
TempleDistrict | Temple District |
PalaceDistrict | Palace District |
Hasongo | Hasongo |
PortMaje | Port Maje |
VolcanoMountain | Volcano Mountain |
Ukaizo | Ukaizo |
PirateFort | Pirate Fort |
SlaverPort | Slaver Port |
RauataiPort | Rauatai Port |
WahakiIsland | Wahaki Island |
PrincipiBase | Principi Base |
UnchartedNagaTemple | Uncharted Naga Temple |
UnchartedDungeon | Uncharted Dungeon |
ShipGraveyard | Ship Graveyard |
Prologue | Prologue |
HuanaRuins | Huana Ruins |
TheBeyond | The Beyond |
UnchartedIslands | Uncharted Islands |
IceburgDungeon | Iceburg Dungeon |
DrownedBarrows | Drowned Barrows |
PyramidOfWoedica | Pyramid Of Woedica |
Maje_Beach | Maje_ Beach |
Engwithan_Digsite | Engwithan_ Digsite |