Update #64: Developer Q&A with Kaz

September 17, 2013 12:00 AM

Update by Kazunori Aruga, Concept Artist, and Brandon Adler, you-know-what-I-doHello, backers. This week we are profiling another talented Concept Artist on Eternity, Kaz Aruga. While Kaz wears many artist hats his largest contributions are area...

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Update #63: Stronghold!

September 3, 2013 12:00 AM

By Tim Cain, Senior Code Wizard and Systems DesignerHello! I have spent much of my time for the last few weeks devoted to making the game’s stronghold system, which was one of our Kickstarter project’s...

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Update #62: Production 01 - State of the Project

August 20, 2013 12:00 AM

By Brandon Adler, ProducerHey, everyone. As you know, over the past six weeks we have been working on our first production milestone - the cleverly titled Production 01 milestone. Our first target has been Defiance...

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Update #61: In-game Art

August 6, 2013 12:00 AM

Update by Rob Nesler, Art Director and Brandon Adler, ProducerWe showed you this concept that Polina Hristova had developed, back in Update #55:And here is the in-game level--about to get violent--as developed by environment artist...

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Update #60: Camaraderie

July 23, 2013 12:00 AM

Update by Chris AvelloneThis week? Companions. I have been designing companions. I lucked out, because I got to do companion design work for BOTH Eternity and Torment, so two birds, one stone. Or three companions,...

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Update #59: Developer Q&A with Polina Hristova

July 9, 2013 12:00 AM

Update by Polina Hristova, Concept Artist/Nightmare Engineer and Brandon Adler, Producery TypePolina in her natural habitat. Hello, everyone. This week will feature an interview with Project Eternity concept artist Polina Hristova. While a Project Eternity...

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