Update #55: Vertical Slice Update

June 4, 2013 12:00 AM

Update by Adam Brennecke, Executive Producer and Lead Programmer

This month we are knee-deep in the Vertical Slice phase and this will be the team's focus for the month of June. It's our way of proving...

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Update #54: Art Update - Work IS in Progress!

May 28, 2013 12:00 AM

Above is a UI mockup that Kaz has put over the original Kickstarter image. What do you think?

I know what you are thinking. What the hell have the artists been doing?? The art in this...

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Update #53: The Man Who Makes Monsters

May 14, 2013 12:00 AM

Update by Bobby Null, Designer and Beast Master

Greetings, everyone! I'm on update duty this week, and while this will be relatively brief, I'll give you a little insider info I hope you find interesting. Today...

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Update #52: Monk!

May 7, 2013 12:00 AM

Update by Tim Cain, Senior Programmer and Designer

Hello! I'm sorry I haven't done an update in a while. I've been working on classes and everything related to classes: abilities, skills, spells, know, the good...

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Update #51: Prototype 2 Update

April 23, 2013 12:00 AM

Update by Adam Brennecke, Executive Producer and Lead Programmer

Last month we finished our prototype 1 build. In Update #47, Josh outlined our goals for the first prototype, which focused on establishing "that IE feel". Not...

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Update #50: So... Project Eternity!

April 16, 2013 12:00 AM

Thanks to everyone who contributed feedback to our visual demo last week. While we are still working out some aspects of our environment art, we appreciate both the kind words and the suggestions for improvement...

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