Update #56: Paladins and Wild Orlans

June 18, 2013 12:00 AM

Update by Josh Sawyer, Project Director

Today, we'd like to talk to you about one of our more recently-implemented classes in Project Eternity: the paladin. The paladin has been a staple of fantasy RPGs for decades...

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Update #55: Vertical Slice Update

June 4, 2013 12:00 AM

Update by Adam Brennecke, Executive Producer and Lead Programmer

This month we are knee-deep in the Vertical Slice phase and this will be the team's focus for the month of June. It's our way of proving...

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Update #54: Art Update - Work IS in Progress!

May 28, 2013 12:00 AM

Above is a UI mockup that Kaz has put over the original Kickstarter image. What do you think?

I know what you are thinking. What the hell have the artists been doing?? The art in this...

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Update #53: The Man Who Makes Monsters

May 14, 2013 12:00 AM

Update by Bobby Null, Designer and Beast Master

Greetings, everyone! I'm on update duty this week, and while this will be relatively brief, I'll give you a little insider info I hope you find interesting. Today...

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Update #52: Monk!

May 7, 2013 12:00 AM

Update by Tim Cain, Senior Programmer and Designer

Hello! I'm sorry I haven't done an update in a while. I've been working on classes and everything related to classes: abilities, skills, spells, know, the good...

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Update #51: Prototype 2 Update

April 23, 2013 12:00 AM

Update by Adam Brennecke, Executive Producer and Lead Programmer

Last month we finished our prototype 1 build. In Update #47, Josh outlined our goals for the first prototype, which focused on establishing "that IE feel". Not...

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