Update #9: The power of MODES and Godlike Races: Our $2.3M Stretch Goal

September 26, 2012 12:00 AM

We love giving players options: character build options, personality options, story options -- all the options you might want to play around with. We recognize that many players also want to play the game their...

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Update #8: New Digital Tier, Novella by Chris Avellone, and Translations at $2.2M

September 24, 2012 12:00 AM

We are still going strong over here on Kickstarter and we wanted to thank everyone that has been here since the beginning as well as those of you who have come on recently to back...

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Update #7: Non-combat Skills with Tim Cain

September 22, 2012 12:00 AM

We are over 1.8 million dollars and climbing! I would like to thank everyone who has contributed to make this dream possible, and in return we promise to make you the most amazing game we...

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Update #6: Choosing the Best Tool for the Job [Linux Confirmed]

September 21, 2012 12:00 AM

At Obsidian, we have always tried to choose the engine and toolset most suited to the game we are making. When making a sequel to an existing game, we use the engine from the original...

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Update #5: Souls, Technology, and Adventuring Companies

September 20, 2012 12:00 AM

Developing setting and atmosphere are very important to us at Obsidian. We try to build worlds that are believable even when they are fantastic. To do that, we strive to create people, cultures, and conflicts...

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Update #4: Digital Tiers, DRM, and Add-Ons Update

September 19, 2012 12:00 AM

Well you all did it, you helped us get to $1.6M and we now have a Mac version and are adding more story into the world.

We have also been listening and reading your feedback...

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