Update #6: Choosing the Best Tool for the Job [Linux Confirmed]

September 21, 2012 12:00 AM

At Obsidian, we have always tried to choose the engine and toolset most suited to the game we are making. When making a sequel to an existing game, we use the engine from the original...

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Update #5: Souls, Technology, and Adventuring Companies

September 20, 2012 12:00 AM

Developing setting and atmosphere are very important to us at Obsidian. We try to build worlds that are believable even when they are fantastic. To do that, we strive to create people, cultures, and conflicts...

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Update #4: Digital Tiers, DRM, and Add-Ons Update

September 19, 2012 12:00 AM

Well you all did it, you helped us get to $1.6M and we now have a Mac version and are adding more story into the world.

We have also been listening and reading your feedback...

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Update #3: Game Basics - Your Party, Your Characters, and Races

September 17, 2012 12:00 AM

We've hit our first stretch goal and surpassed $1.5 million! Thank you to everyone who has made this all possible. And now, some info...

Project Eternity is still early in development and we are still working...

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Update #2: What's Next? Stretch goals and an update from Obsidian

September 15, 2012 12:00 AM

We are excited to announce the first stretch goals for Project Eternity!

1.1 million, Base Goal – Achieved!

Base game includes three races, five classes, and five companions. We have ideas for these, but we want to...

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Update #1: We are funded, 1.1 Million! Thank you!!

September 15, 2012 12:00 AM

Project Eternity is going to be a reality because of you. We've hit our goal quicker than anyone expected, and the last day has been overwhelming. We are in the office discussing stretch goals right...

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