March 5, 2013 12:00 AM
Update by Darren Monahan, Operations Guy
In this week’s update, we go over a lot of different little things going on here at Obsidian. Here’s a quick teaser: I’ll be covering a brief update...
February 26, 2013 12:00 AM
Update by Josh Sawyer, Project Director and Lead Designer
Last week, our art director, Rob, showed you our godlike concepts and dazzled you with an in-depth technical breakdown of how we're doing animation rigging on...
February 19, 2013 12:00 AM
Rob Nesler, Project Eternity's Art Director
Hello everybody it's me again, Rob Nesler, Art Director on Project Eternity. I had intended on presenting our Art Style document to the world by this update, but it...
February 12, 2013 12:00 AM
Got to tear into Arcanum today in the first of our Let’s Play videos – for all the supporters that were willing to pitch in to see the gameplay footage, it’s here. I...
February 5, 2013 12:00 AM
We are another month into preproduction and have been making awesome progress on all fronts. This update covers dwarves and doors, two of the many accomplishments in the month of January, and gets...
January 29, 2013 12:00 AM
As some of the keen-eyed among you noted from last week's update, there was an unfamiliar portrait in our work-in-progress tileset screenshot. We read the debates and viewed the Blade Runner-esque enhanced images...