News

Update #46: How (Proto-)Typical

March 12, 2013 12:00 AM

Update by Darren Monahan, dinosaur fan

Yep, you've seen this before - but not animating!

In this week’s update, we’re back with me for one more! We’ll cover what the team’s up to currently.

...

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Update #45: FATE: Fulfillment, Arcanum, Torment, Egads!

March 5, 2013 12:00 AM

Update by Darren Monahan, Operations Guy

Fulfillment

In this week’s update, we go over a lot of different little things going on here at Obsidian. Here’s a quick teaser: I’ll be covering a brief update...

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Update #44: The Rules of (Melee) Engagement

February 26, 2013 12:00 AM

Update by Josh Sawyer, Project Director and Lead Designer

Last week, our art director, Rob, showed you our godlike concepts and dazzled you with an in-depth technical breakdown of how we're doing animation rigging on...

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Update #43: Pretty and Technical

February 19, 2013 12:00 AM

Rob Nesler, Project Eternity's Art Director

Hello everybody it's me again, Rob Nesler, Art Director on Project Eternity. I had intended on presenting our Art Style document to the world by this update, but it...

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Update #42: Avellone's Let's Play Arcanum

February 12, 2013 12:00 AM

Chris Avellone

Got to tear into Arcanum today in the first of our Let’s Play videos – for all the supporters that were willing to pitch in to see the gameplay footage, it’s here. I...

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Update #41: D&D: Dwarves and Doors

February 5, 2013 12:00 AM

Adam Brennecke

We are another month into preproduction and have been making awesome progress on all fronts. This update covers dwarves and doors, two of the many accomplishments in the month of January, and gets...

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