News
Update #46: How (Proto-)Typical
March 12, 2013 12:00 AM
Update by Darren Monahan, dinosaur fan
Yep, you've seen this before - but not animating!
In this week’s update, we’re back with me for one more! We’ll cover what the team’s up to currently.
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Update #45: FATE: Fulfillment, Arcanum, Torment, Egads!
March 5, 2013 12:00 AM
Update by Darren Monahan, Operations Guy
FulfillmentIn this week’s update, we go over a lot of different little things going on here at Obsidian. Here’s a quick teaser: I’ll be covering a brief update...
Update #44: The Rules of (Melee) Engagement
February 26, 2013 12:00 AM
Update by Josh Sawyer, Project Director and Lead Designer
Last week, our art director, Rob, showed you our godlike concepts and dazzled you with an in-depth technical breakdown of how we're doing animation rigging on...
Update #43: Pretty and Technical
February 19, 2013 12:00 AM
Rob Nesler, Project Eternity's Art Director
Hello everybody it's me again, Rob Nesler, Art Director on Project Eternity. I had intended on presenting our Art Style document to the world by this update, but it...
Update #42: Avellone's Let's Play Arcanum
February 12, 2013 12:00 AM
Chris Avellone
Got to tear into Arcanum today in the first of our Let’s Play videos – for all the supporters that were willing to pitch in to see the gameplay footage, it’s here. I...
Update #41: D&D: Dwarves and Doors
February 5, 2013 12:00 AM
Adam Brennecke
We are another month into preproduction and have been making awesome progress on all fronts. This update covers dwarves and doors, two of the many accomplishments in the month of January, and gets...