Update #44: The Rules of (Melee) Engagement

February 26, 2013 12:00 AM

Update by Josh Sawyer, Project Director and Lead Designer

Last week, our art director, Rob, showed you our godlike concepts and dazzled you with an in-depth technical breakdown of how we're doing animation rigging on the...

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Update #43: Pretty and Technical

February 19, 2013 12:00 AM

Rob Nesler, Project Eternity's Art Director

Hello everybody it's me again, Rob Nesler, Art Director on Project Eternity. I had intended on presenting our Art Style document to the world by this update, but it still...

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Update #42: Avellone's Let's Play Arcanum

February 12, 2013 12:00 AM

Chris Avellone

Got to tear into Arcanum today in the first of our Let’s Play videos – for all the supporters that were willing to pitch in to see the gameplay footage, it’s here. I wanted...

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Update #41: D&D: Dwarves and Doors

February 5, 2013 12:00 AM

Adam Brennecke

We are another month into preproduction and have been making awesome progress on all fronts. This update covers dwarves and doors, two of the many accomplishments in the month of January, and gets into...

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Update #40: Orlan First Look and Ziets on Pantheon Design

January 29, 2013 12:00 AM

Josh Sawyer

As some of the keen-eyed among you noted from last week's update, there was an unfamiliar portrait in our work-in-progress tileset screenshot. We read the debates and viewed the Blade Runner-esque enhanced images that...

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Update #39: Non-Core Classes, Cooldowns, Attack Resolution, Damage vs. Armor and a Tileset!

January 22, 2013 12:00 AM

Hail, elves. It's been a while since we've had a mechanics update, so I'd like to cover a variety of topics today: the basics of our "non-core" classes, our cooldown system (or lack thereof), an...

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