News
Update #30: How Stuff is Made
November 9, 2012 12:00 AM
Today's update is different from what we've done so far, and is to give you a look at what's going on at the studio. During the making of Project Eternity we want to give you...
Update #29: Fulfillment and the Pros and Cons of Nostalgia and Realism
October 30, 2012 12:00 AM
Design update from Josh Sawyer
Let's talk about armor design. Taken on its own, armor design isn't of eminent importance. It's just one of many subsystems that make up Project Eternity. However, looking at it...
Update #28: What We're Up To
October 23, 2012 12:00 AM
What We're Up To
Thanks to you, we're funded. Now the work begins. At this stage of the project, we are still in pre-production, so at Wednesday morning's team meeting we started talking about the...
Update #27: How’d we do, and what’s next?
October 17, 2012 12:00 AM
Well hello everyone! It’s the day after our Kickstarter here at Obsidian, and while a few of us are a little rough around the edges right now, we’re already busy working on Project Eternity!
In...
Update #26: One Final Stretch Goal
October 16, 2012 12:00 AM
And here it is...
$4m Stretch Goal - Enhance the Whole GameOK! After much team deliberation we have one final ultimate stretch goal. At $4.0m we will be enhancing the whole game. We will...
Update #25: The final hours. One end, and to new beginnings
October 16, 2012 12:00 AM
The past month has been absolutely incredible. You have blown away our wildest expectations and we are so excited about starting the journey of creating this game for you. The Kickstarter site will be closing...