News

Update #34: FIRST ART UPDATE

December 4, 2012 12:00 AM

Hello everyone. My name is Rob Nesler, and I am the Art Director on Project Eternity. I've been told I'm a potty-mouth, but since this is a public and safe (PG-ish) space, I will do...

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Update #33: PayPal Ends Soon! Current Developments

November 27, 2012 12:00 AM

One Week Left for PayPal

The Project Eternity PayPal donation period will be ending next week on Monday, December 3rd at 6:00PM PST. After December 3rd current backers can add shipping and handling costs at...

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Update #32: Meet the Developers - Steve Weatherly

November 20, 2012 12:00 AM

As promised in Update #30, it's time to meet the people making the game. In today's update, we interview Steve Weatherly, a programmer on Project Eternity.

Q:Steve, can you tell us what you do on...

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Update #31: Enter the Story Zone

November 15, 2012 12:00 AM

Today's update isn't about lore as much as it is about the focus and process of developing our central plot. I'm not going to spoil any details of the story, but I do want to...

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Update #30: How Stuff is Made

November 9, 2012 12:00 AM

Today's update is different from what we've done so far, and is to give you a look at what's going on at the studio. During the making of Project Eternity we want to give you...

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Update #29: Fulfillment and the Pros and Cons of Nostalgia and Realism

October 30, 2012 12:00 AM

Design update from Josh Sawyer

Let's talk about armor design. Taken on its own, armor design isn't of eminent importance. It's just one of many subsystems that make up Project Eternity. However, looking at it...

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