Update #32: Meet the Developers - Steve Weatherly

November 20, 2012 12:00 AM

As promised in Update #30, it's time to meet the people making the game. In today's update, we interview Steve Weatherly, a programmer on Project Eternity.

Q:Steve, can you tell us what you do on Project...

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Update #31: Enter the Story Zone

November 15, 2012 12:00 AM

Today's update isn't about lore as much as it is about the focus and process of developing our central plot. I'm not going to spoil any details of the story, but I do want to...

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Update #30: How Stuff is Made

November 9, 2012 12:00 AM

Today's update is different from what we've done so far, and is to give you a look at what's going on at the studio. During the making of Project Eternity we want to give you...

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Update #29: Fulfillment and the Pros and Cons of Nostalgia and Realism

October 30, 2012 12:00 AM

Design update from Josh Sawyer

Let's talk about armor design. Taken on its own, armor design isn't of eminent importance. It's just one of many subsystems that make up Project Eternity. However, looking at it in...

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Update #28: What We're Up To

October 23, 2012 12:00 AM

What We're Up To

Thanks to you, we're funded. Now the work begins. At this stage of the project, we are still in pre-production, so at Wednesday morning's team meeting we started talking about the passion-stirring...

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Update #27: How’d we do, and what’s next?

October 17, 2012 12:00 AM

Well hello everyone! It’s the day after our Kickstarter here at Obsidian, and while a few of us are a little rough around the edges right now, we’re already busy working on Project Eternity!

In this...

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