News

Update #39: Non-Core Classes, Cooldowns, Attack Resolution, Damage vs. Armor and a Tileset!

January 22, 2013 12:00 AM

Hail, elves. It's been a while since we've had a mechanics update, so I'd like to cover a variety of topics today: the basics of our "non-core" classes, our cooldown system (or lack thereof), an...

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Update #38: Meet the Developers with Mark Bremerkamp, Lead Animator

January 15, 2013 12:00 AM

In today's update we ask the Lead Animator on Project Eternity, Mark Bremerkamp a few questions about being a game developer. Mark hails from Detroit, Michigan, and he has been with Obsidian for eight years....

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Update #37: Happy 2013!

January 8, 2013 12:00 AM

Hello World and Happy 2013! Looks like we all survived (hopefully) the Mayan Apocalypse. That was a close one. Woooohooo!

We hope you enjoyed your holiday and wish everyone the best for 2013.

The team...

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Update #36: Off to our elfhomes, but first...

December 18, 2012 12:00 AM

Hello, friends. The elves have been hard at work on Project Eternity, and we would like to show you our fine goods. This is a long update, but we wanted to give you more information...

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Update #35: Meet the Developers - Dimitri Berman

December 11, 2012 12:00 AM

Today we have a meet the developer update with Dimitri Berman, Lead Character Artist on Project Eternity. We are planning for a design update next week, and then we will be going on hiatus for...

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Update #34: FIRST ART UPDATE

December 4, 2012 12:00 AM

Hello everyone. My name is Rob Nesler, and I am the Art Director on Project Eternity. I've been told I'm a potty-mouth, but since this is a public and safe (PG-ish) space, I will do...

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