News
Update #40: Orlan First Look and Ziets on Pantheon Design
January 29, 2013 12:00 AM
Josh Sawyer
As some of the keen-eyed among you noted from last week's update, there was an unfamiliar portrait in our work-in-progress tileset screenshot. We read the debates and viewed the Blade Runner-esque enhanced images...
Update #39: Non-Core Classes, Cooldowns, Attack Resolution, Damage vs. Armor and a Tileset!
January 22, 2013 12:00 AM
Hail, elves. It's been a while since we've had a mechanics update, so I'd like to cover a variety of topics today: the basics of our "non-core" classes, our cooldown system (or lack thereof), an...
Update #38: Meet the Developers with Mark Bremerkamp, Lead Animator
January 15, 2013 12:00 AM
In today's update we ask the Lead Animator on Project Eternity, Mark Bremerkamp a few questions about being a game developer. Mark hails from Detroit, Michigan, and he has been with Obsidian for eight years....
Update #37: Happy 2013!
January 8, 2013 12:00 AM
Hello World and Happy 2013! Looks like we all survived (hopefully) the Mayan Apocalypse. That was a close one. Woooohooo!
We hope you enjoyed your holiday and wish everyone the best for 2013.
The team...
Update #36: Off to our elfhomes, but first...
December 18, 2012 12:00 AM
Hello, friends. The elves have been hard at work on Project Eternity, and we would like to show you our fine goods. This is a long update, but we wanted to give you more information...
Update #35: Meet the Developers - Dimitri Berman
December 11, 2012 12:00 AM
Today we have a meet the developer update with Dimitri Berman, Lead Character Artist on Project Eternity. We are planning for a design update next week, and then we will be going on hiatus for...