News

Update #49: Water, Trees, Day/Night, Lighting... All That Jazz

April 9, 2013 12:00 AM

Update by Josh Sawyer, Project Director

Welcome. Today's update is a big one, though not by volume of text. Today we’re showing you our game in action. Specifically, we're showing what we've been doing for our...

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Update #48: Documentary News and More Arcanum

April 2, 2013 12:00 AM

Article by Adam Brennecke, Executive Producer and Lead Programmer

In Update #23 Feargus announced that Obsidian would fund a documentary of the making of Project Eternity without using a dime from the Kickstarter funding. Here's a...

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Update #47: Odds and Ends

March 26, 2013 12:00 AM

Update by Josh Sawyer, Project Director

We've got a lot of things in progress on Project Eternity right now. As Darren wrote in the last update, we're winding down our first prototype. We just did an...

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Update #46: How (Proto-)Typical

March 12, 2013 12:00 AM

Update by Darren Monahan, dinosaur fan

Yep, you've seen this before - but not animating!

In this week’s update, we’re back with me for one more! We’ll cover what the team’s up to currently.


To start, every...

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Update #45: FATE: Fulfillment, Arcanum, Torment, Egads!

March 5, 2013 12:00 AM

Update by Darren Monahan, Operations Guy

Fulfillment

In this week’s update, we go over a lot of different little things going on here at Obsidian. Here’s a quick teaser: I’ll be covering a brief update on fulfillment;...

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Update #44: The Rules of (Melee) Engagement

February 26, 2013 12:00 AM

Update by Josh Sawyer, Project Director and Lead Designer

Last week, our art director, Rob, showed you our godlike concepts and dazzled you with an in-depth technical breakdown of how we're doing animation rigging on the...

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