News
Update #52: Monk!
May 7, 2013 12:00 AM
Update by Tim Cain, Senior Programmer and Designer
Hello! I'm sorry I haven't done an update in a while. I've been working on classes and everything related to classes: abilities, skills, spells, combat...you know, the...
Update #51: Prototype 2 Update
April 23, 2013 12:00 AM
Update by Adam Brennecke, Executive Producer and Lead Programmer
Last month we finished our prototype 1 build. In Update #47, Josh outlined our goals for the first prototype, which focused on establishing "that IE feel"....
Update #50: So... Project Eternity!
April 16, 2013 12:00 AM
Thanks to everyone who contributed feedback to our visual demo last week. While we are still working out some aspects of our environment art, we appreciate both the kind words and the suggestions for...
Update #49: Water, Trees, Day/Night, Lighting... All That Jazz
April 9, 2013 12:00 AM
Update by Josh Sawyer, Project Director
Welcome. Today's update is a big one, though not by volume of text. Today we’re showing you our game in action. Specifically, we're showing what we've been doing for...
Update #48: Documentary News and More Arcanum
April 2, 2013 12:00 AM
Article by Adam Brennecke, Executive Producer and Lead Programmer
In Update #23 Feargus announced that Obsidian would fund a documentary of the making of Project Eternity without using a dime from the Kickstarter funding. Here's...
Update #47: Odds and Ends
March 26, 2013 12:00 AM
Update by Josh Sawyer, Project Director
We've got a lot of things in progress on Project Eternity right now. As Darren wrote in the last update, we're winding down our first prototype. We just did...