Update #50: So... Project Eternity!

April 16, 2013 12:00 AM

Thanks to everyone who contributed feedback to our visual demo last week. While we are still working out some aspects of our environment art, we appreciate both the kind words and the suggestions for improvement...

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Update #49: Water, Trees, Day/Night, Lighting... All That Jazz

April 9, 2013 12:00 AM

Update by Josh Sawyer, Project Director

Welcome. Today's update is a big one, though not by volume of text. Today we’re showing you our game in action. Specifically, we're showing what we've been doing for our...

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Update #48: Documentary News and More Arcanum

April 2, 2013 12:00 AM

Article by Adam Brennecke, Executive Producer and Lead Programmer

In Update #23 Feargus announced that Obsidian would fund a documentary of the making of Project Eternity without using a dime from the Kickstarter funding. Here's a...

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Update #47: Odds and Ends

March 26, 2013 12:00 AM

Update by Josh Sawyer, Project Director

We've got a lot of things in progress on Project Eternity right now. As Darren wrote in the last update, we're winding down our first prototype. We just did an...

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Update #46: How (Proto-)Typical

March 12, 2013 12:00 AM

Update by Darren Monahan, dinosaur fan

Yep, you've seen this before - but not animating!

In this week’s update, we’re back with me for one more! We’ll cover what the team’s up to currently.

To start, every...

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Update #45: FATE: Fulfillment, Arcanum, Torment, Egads!

March 5, 2013 12:00 AM

Update by Darren Monahan, Operations Guy


In this week’s update, we go over a lot of different little things going on here at Obsidian. Here’s a quick teaser: I’ll be covering a brief update on fulfillment;...

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