News
Update #63: Stronghold!
September 3, 2013 12:00 AM
By Tim Cain, Senior Code Wizard and Systems Designer
Hello! I have spent much of my time for the last few weeks devoted to making the game’s stronghold system, which was one of our Kickstarter...
Update #62: Production 01 - State of the Project
August 20, 2013 12:00 AM
By Brandon Adler, Producer
Hey, everyone. As you know, over the past six weeks we have been working on our first production milestone - the cleverly titled Production 01 milestone. Our first target has been...
Update #61: In-game Art
August 6, 2013 12:00 AM
Update by Rob Nesler, Art Director and Brandon Adler, Producer
We showed you this concept that Polina Hristova had developed, back in Update #55:
And here is the in-game level--about to get violent--as developed by...
Update #60: Camaraderie
July 23, 2013 12:00 AM
Update by Chris Avellone
This week? Companions. I have been designing companions.
I lucked out, because I got to do companion design work for BOTH Eternity and Torment, so two birds, one stone. Or...
Update #59: Developer Q&A with Polina Hristova
July 9, 2013 12:00 AM
Update by Polina Hristova, Concept Artist/Nightmare Engineer and Brandon Adler, Producery Type
Polina in her natural habitat.
Hello, everyone. This week will feature an interview with Project Eternity concept artist Polina Hristova. While a...
Update #58: Crafting with Tim Cain!
July 2, 2013 12:00 AM
Update by Tim Cain, Senior Programmer and Designer
I have been working on a lot of different gameplay mechanics since my last update about monks (Update #52). All of the classes are in the game...