August 6, 2013 12:00 AM
Update by Rob Nesler, Art Director and Brandon Adler, Producer
We showed you this concept that Polina Hristova had developed, back in Update #55:
And here is the in-game level--about to get violent--as developed by environment artist...
July 23, 2013 12:00 AM
Update by Chris Avellone
This week? Companions. I have been designing companions.
I lucked out, because I got to do companion design work for BOTH Eternity and Torment, so two birds, one stone. Or three companions,...
July 9, 2013 12:00 AM
Update by Polina Hristova, Concept Artist/Nightmare Engineer and Brandon Adler, Producery Type
Polina in her natural habitat.
Hello, everyone. This week will feature an interview with Project Eternity concept artist Polina Hristova. While a Project Eternity...
July 2, 2013 12:00 AM
Update by Tim Cain, Senior Programmer and Designer
I have been working on a lot of different gameplay mechanics since my last update about monks (Update #52). All of the classes are in the game now,...
June 25, 2013 12:00 AM
Update by Brandon Adler, Producer
Hello, everyone. I'm Brandon Adler - Project Eternity's newest Producer and general schedule wrangler. I'm the dude that helps make sure the game's product is on time, on budget, and totally...
June 18, 2013 12:00 AM
Update by Josh Sawyer, Project Director
Today, we'd like to talk to you about one of our more recently-implemented classes in Project Eternity: the paladin. The paladin has been a staple of fantasy RPGs for decades...