News
Update #65: Ciphers
October 1, 2013 12:00 AM
An agent of Dunryd Row attempts to perceive a "housed" soul within a piece of evidence.
Hello and welcome to today's class update! We'll be discussing some newcomers to the Dyrwood's "magic" scene,...
Update #64: Developer Q&A with Kaz
September 17, 2013 12:00 AM
Update by Kazunori Aruga, Concept Artist, and Brandon Adler, you-know-what-I-do
Hello, backers. This week we are profiling another talented Concept Artist on Eternity, Kaz Aruga. While Kaz wears many artist hats his largest contributions are...
Update #63: Stronghold!
September 3, 2013 12:00 AM
By Tim Cain, Senior Code Wizard and Systems Designer
Hello! I have spent much of my time for the last few weeks devoted to making the game’s stronghold system, which was one of our Kickstarter...
Update #62: Production 01 - State of the Project
August 20, 2013 12:00 AM
By Brandon Adler, Producer
Hey, everyone. As you know, over the past six weeks we have been working on our first production milestone - the cleverly titled Production 01 milestone. Our first target has been...
Update #61: In-game Art
August 6, 2013 12:00 AM
Update by Rob Nesler, Art Director and Brandon Adler, Producer
We showed you this concept that Polina Hristova had developed, back in Update #55:
And here is the in-game level--about to get violent--as developed by...
Update #60: Camaraderie
July 23, 2013 12:00 AM
Update by Chris Avellone
This week? Companions. I have been designing companions.
I lucked out, because I got to do companion design work for BOTH Eternity and Torment, so two birds, one stone. Or...