News

Update #63: Stronghold!

September 3, 2013 12:00 AM

By Tim Cain, Senior Code Wizard and Systems Designer

Hello! I have spent much of my time for the last few weeks devoted to making the game’s stronghold system, which was one of our Kickstarter...

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Update #62: Production 01 - State of the Project

August 20, 2013 12:00 AM

By Brandon Adler, Producer

Hey, everyone. As you know, over the past six weeks we have been working on our first production milestone - the cleverly titled Production 01 milestone. Our first target has been...

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Update #61: In-game Art

August 6, 2013 12:00 AM

Update by Rob Nesler, Art Director and Brandon Adler, Producer

We showed you this concept that Polina Hristova had developed, back in Update #55:

And here is the in-game level--about to get violent--as developed by...

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Update #60: Camaraderie

July 23, 2013 12:00 AM

Update by Chris Avellone

This week? Companions. I have been designing companions.

I lucked out, because I got to do companion design work for BOTH Eternity and Torment, so two birds, one stone. Or...

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Update #59: Developer Q&A with Polina Hristova

July 9, 2013 12:00 AM

Update by Polina Hristova, Concept Artist/Nightmare Engineer and Brandon Adler, Producery Type

Polina in her natural habitat.


Hello, everyone. This week will feature an interview with Project Eternity concept artist Polina Hristova. While a...

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Update #58: Crafting with Tim Cain!

July 2, 2013 12:00 AM

Update by Tim Cain, Senior Programmer and Designer

I have been working on a lot of different gameplay mechanics since my last update about monks (Update #52). All of the classes are in the game...

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