News
Update #67: What's in a Game?
November 18, 2013 11:47 AM
Update by Brandon Adler, Literal Task Master
Welcome to my world...
As a producer, one of my jobs is creating and understanding the game's master schedule. It's a never-ending task that requires constant...
Update #66: Double Whammy
October 29, 2013 12:00 AM
Hey, everyone! This week we are doubling up on the Project Eternity backer update action. Darren Monahan will be giving a brief glimpse into the Backer Portal and Hector Espinoza will share his work...
Update #65: Ciphers
October 1, 2013 12:00 AM
An agent of Dunryd Row attempts to perceive a "housed" soul within a piece of evidence.
Hello and welcome to today's class update! We'll be discussing some newcomers to the Dyrwood's "magic" scene,...
Update #64: Developer Q&A with Kaz
September 17, 2013 12:00 AM
Update by Kazunori Aruga, Concept Artist, and Brandon Adler, you-know-what-I-do
Hello, backers. This week we are profiling another talented Concept Artist on Eternity, Kaz Aruga. While Kaz wears many artist hats his largest contributions are...
Update #63: Stronghold!
September 3, 2013 12:00 AM
By Tim Cain, Senior Code Wizard and Systems Designer
Hello! I have spent much of my time for the last few weeks devoted to making the game’s stronghold system, which was one of our Kickstarter...
Update #62: Production 01 - State of the Project
August 20, 2013 12:00 AM
By Brandon Adler, Producer
Hey, everyone. As you know, over the past six weeks we have been working on our first production milestone - the cleverly titled Production 01 milestone. Our first target has been...