Update #59: Developer Q&A with Polina Hristova

July 9, 2013 12:00 AM

Update by Polina Hristova, Concept Artist/Nightmare Engineer and Brandon Adler, Producery TypePolina in her natural habitat. Hello, everyone. This week will feature an interview with Project Eternity concept artist Polina Hristova. While a Project Eternity...

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Update #58: Crafting with Tim Cain!

July 2, 2013 12:00 AM

Update by Tim Cain, Senior Programmer and DesignerI have been working on a lot of different gameplay mechanics since my last update about monks (Update #52). All of the classes are in the game now,...

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Update #57: Hello again for the first time...

June 25, 2013 12:00 AM

Update by Brandon Adler, ProducerHello, everyone. I'm Brandon Adler - Project Eternity's newest Producer and general schedule wrangler. I'm the dude that helps make sure the game's product is on time, on budget, and totally...

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Update #56: Paladins and Wild Orlans

June 18, 2013 12:00 AM

Update by Josh Sawyer, Project DirectorToday, we'd like to talk to you about one of our more recently-implemented classes in Project Eternity: the paladin. The paladin has been a staple of fantasy RPGs for decades...

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Update #55: Vertical Slice Update

June 4, 2013 12:00 AM

Update by Adam Brennecke, Executive Producer and Lead ProgrammerThis month we are knee-deep in the Vertical Slice phase and this will be the team's focus for the month of June. It's our way of proving...

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Update #54: Art Update - Work IS in Progress!

May 28, 2013 12:00 AM

Above is a UI mockup that Kaz has put over the original Kickstarter image. What do you think?I know what you are thinking. What the hell have the artists been doing?? The art in this...

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