Update #60: Camaraderie

July 23, 2013 12:00 AM

Update by Chris AvelloneThis week? Companions. I have been designing companions. I lucked out, because I got to do companion design work for BOTH Eternity and Torment, so two birds, one stone. Or three companions,...

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Update #59: Developer Q&A with Polina Hristova

July 9, 2013 12:00 AM

Update by Polina Hristova, Concept Artist/Nightmare Engineer and Brandon Adler, Producery TypePolina in her natural habitat. Hello, everyone. This week will feature an interview with Project Eternity concept artist Polina Hristova. While a Project Eternity...

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Update #58: Crafting with Tim Cain!

July 2, 2013 12:00 AM

Update by Tim Cain, Senior Programmer and DesignerI have been working on a lot of different gameplay mechanics since my last update about monks (Update #52). All of the classes are in the game now,...

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Update #57: Hello again for the first time...

June 25, 2013 12:00 AM

Update by Brandon Adler, ProducerHello, everyone. I'm Brandon Adler - Project Eternity's newest Producer and general schedule wrangler. I'm the dude that helps make sure the game's product is on time, on budget, and totally...

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Update #56: Paladins and Wild Orlans

June 18, 2013 12:00 AM

Update by Josh Sawyer, Project DirectorToday, we'd like to talk to you about one of our more recently-implemented classes in Project Eternity: the paladin. The paladin has been a staple of fantasy RPGs for decades...

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Update #55: Vertical Slice Update

June 4, 2013 12:00 AM

Update by Adam Brennecke, Executive Producer and Lead ProgrammerThis month we are knee-deep in the Vertical Slice phase and this will be the team's focus for the month of June. It's our way of proving...

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