News

Update #60: Camaraderie

July 23, 2013 12:00 AM

Update by Chris Avellone

This week? Companions. I have been designing companions.

I lucked out, because I got to do companion design work for BOTH Eternity and Torment, so two birds, one stone. Or...

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Update #59: Developer Q&A with Polina Hristova

July 9, 2013 12:00 AM

Update by Polina Hristova, Concept Artist/Nightmare Engineer and Brandon Adler, Producery Type

Polina in her natural habitat.


Hello, everyone. This week will feature an interview with Project Eternity concept artist Polina Hristova. While a...

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Update #58: Crafting with Tim Cain!

July 2, 2013 12:00 AM

Update by Tim Cain, Senior Programmer and Designer

I have been working on a lot of different gameplay mechanics since my last update about monks (Update #52). All of the classes are in the game...

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Update #57: Hello again for the first time...

June 25, 2013 12:00 AM

Update by Brandon Adler, Producer


Hello, everyone. I'm Brandon Adler - Project Eternity's newest Producer and general schedule wrangler. I'm the dude that helps make sure the game's product is on time, on budget, and...

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Update #56: Paladins and Wild Orlans

June 18, 2013 12:00 AM

Update by Josh Sawyer, Project Director

Today, we'd like to talk to you about one of our more recently-implemented classes in Project Eternity: the paladin. The paladin has been a staple of fantasy RPGs for...

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Update #55: Vertical Slice Update

June 4, 2013 12:00 AM

Update by Adam Brennecke, Executive Producer and Lead Programmer

This month we are knee-deep in the Vertical Slice phase and this will be the team's focus for the month of June. It's our way of...

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