News
Update #60: Camaraderie
July 23, 2013 12:00 AM
Update by Chris Avellone
This week? Companions. I have been designing companions.
I lucked out, because I got to do companion design work for BOTH Eternity and Torment, so two birds, one stone. Or...
Update #59: Developer Q&A with Polina Hristova
July 9, 2013 12:00 AM
Update by Polina Hristova, Concept Artist/Nightmare Engineer and Brandon Adler, Producery Type
Polina in her natural habitat.
Hello, everyone. This week will feature an interview with Project Eternity concept artist Polina Hristova. While a...
Update #58: Crafting with Tim Cain!
July 2, 2013 12:00 AM
Update by Tim Cain, Senior Programmer and Designer
I have been working on a lot of different gameplay mechanics since my last update about monks (Update #52). All of the classes are in the game...
Update #57: Hello again for the first time...
June 25, 2013 12:00 AM
Update by Brandon Adler, Producer
Hello, everyone. I'm Brandon Adler - Project Eternity's newest Producer and general schedule wrangler. I'm the dude that helps make sure the game's product is on time, on budget, and...
Update #56: Paladins and Wild Orlans
June 18, 2013 12:00 AM
Update by Josh Sawyer, Project Director
Today, we'd like to talk to you about one of our more recently-implemented classes in Project Eternity: the paladin. The paladin has been a staple of fantasy RPGs for...
Update #55: Vertical Slice Update
June 4, 2013 12:00 AM
Update by Adam Brennecke, Executive Producer and Lead Programmer
This month we are knee-deep in the Vertical Slice phase and this will be the team's focus for the month of June. It's our way of...