Update #52: Monk!

May 7, 2013 12:00 AM

Update by Tim Cain, Senior Programmer and DesignerHello! I'm sorry I haven't done an update in a while. I've been working on classes and everything related to classes: abilities, skills, spells, know, the good...

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Update #51: Prototype 2 Update

April 23, 2013 12:00 AM

Update by Adam Brennecke, Executive Producer and Lead ProgrammerLast month we finished our prototype 1 build. In Update #47, Josh outlined our goals for the first prototype, which focused on establishing "that IE feel". Not...

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Update #50: So... Project Eternity!

April 16, 2013 12:00 AM

Thanks to everyone who contributed feedback to our visual demo last week. While we are still working out some aspects of our environment art, we appreciate both the kind words and the suggestions for improvement...

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Update #49: Water, Trees, Day/Night, Lighting... All That Jazz

April 9, 2013 12:00 AM

Update by Josh Sawyer, Project DirectorWelcome. Today's update is a big one, though not by volume of text. Today we’re showing you our game in action. Specifically, we're showing what we've been doing for our...

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Update #48: Documentary News and More Arcanum

April 2, 2013 12:00 AM

Article by Adam Brennecke, Executive Producer and Lead ProgrammerIn Update #23 Feargus announced that Obsidian would fund a documentary of the making of Project Eternity without using a dime from the Kickstarter funding. Here's a...

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Update #47: Odds and Ends

March 26, 2013 12:00 AM

Update by Josh Sawyer, Project DirectorWe've got a lot of things in progress on Project Eternity right now. As Darren wrote in the last update, we're winding down our first prototype. We just did an...

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