News

Update #47: Odds and Ends

March 26, 2013 12:00 AM

Update by Josh Sawyer, Project DirectorWe've got a lot of things in progress on Project Eternity right now. As Darren wrote in the last update, we're winding down our first prototype. We just did an...

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Update #46: How (Proto-)Typical

March 12, 2013 12:00 AM

Update by Darren Monahan, dinosaur fanYep, you've seen this before - but not animating!In this week’s update, we’re back with me for one more! We’ll cover what the team’s up to currently. To start, every...

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Update #45: FATE: Fulfillment, Arcanum, Torment, Egads!

March 5, 2013 12:00 AM

Update by Darren Monahan, Operations GuyFulfillmentIn this week’s update, we go over a lot of different little things going on here at Obsidian. Here’s a quick teaser: I’ll be covering a brief update on fulfillment;...

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Update #44: The Rules of (Melee) Engagement

February 26, 2013 12:00 AM

Update by Josh Sawyer, Project Director and Lead DesignerLast week, our art director, Rob, showed you our godlike concepts and dazzled you with an in-depth technical breakdown of how we're doing animation rigging on the...

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Update #43: Pretty and Technical

February 19, 2013 12:00 AM

Rob Nesler, Project Eternity's Art DirectorHello everybody it's me again, Rob Nesler, Art Director on Project Eternity. I had intended on presenting our Art Style document to the world by this update, but it still...

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Update #42: Avellone's Let's Play Arcanum

February 12, 2013 12:00 AM

Chris AvelloneGot to tear into Arcanum today in the first of our Let’s Play videos – for all the supporters that were willing to pitch in to see the gameplay footage, it’s here. I wanted...

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