Update #46: How (Proto-)Typical

March 12, 2013 12:00 AM

Update by Darren Monahan, dinosaur fanYep, you've seen this before - but not animating!In this week’s update, we’re back with me for one more! We’ll cover what the team’s up to currently. To start, every...

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Update #45: FATE: Fulfillment, Arcanum, Torment, Egads!

March 5, 2013 12:00 AM

Update by Darren Monahan, Operations GuyFulfillmentIn this week’s update, we go over a lot of different little things going on here at Obsidian. Here’s a quick teaser: I’ll be covering a brief update on fulfillment;...

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Update #44: The Rules of (Melee) Engagement

February 26, 2013 12:00 AM

Update by Josh Sawyer, Project Director and Lead DesignerLast week, our art director, Rob, showed you our godlike concepts and dazzled you with an in-depth technical breakdown of how we're doing animation rigging on the...

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Update #43: Pretty and Technical

February 19, 2013 12:00 AM

Rob Nesler, Project Eternity's Art DirectorHello everybody it's me again, Rob Nesler, Art Director on Project Eternity. I had intended on presenting our Art Style document to the world by this update, but it still...

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Update #42: Avellone's Let's Play Arcanum

February 12, 2013 12:00 AM

Chris AvelloneGot to tear into Arcanum today in the first of our Let’s Play videos – for all the supporters that were willing to pitch in to see the gameplay footage, it’s here. I wanted...

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Update #41: D&D: Dwarves and Doors

February 5, 2013 12:00 AM

Adam BrenneckeWe are another month into preproduction and have been making awesome progress on all fronts. This update covers dwarves and doors, two of the many accomplishments in the month of January, and gets into...

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