Update #42: Avellone's Let's Play Arcanum

February 12, 2013 12:00 AM

Chris AvelloneGot to tear into Arcanum today in the first of our Let’s Play videos – for all the supporters that were willing to pitch in to see the gameplay footage, it’s here. I wanted...

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Update #41: D&D: Dwarves and Doors

February 5, 2013 12:00 AM

Adam BrenneckeWe are another month into preproduction and have been making awesome progress on all fronts. This update covers dwarves and doors, two of the many accomplishments in the month of January, and gets into...

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Update #40: Orlan First Look and Ziets on Pantheon Design

January 29, 2013 12:00 AM

Josh SawyerAs some of the keen-eyed among you noted from last week's update, there was an unfamiliar portrait in our work-in-progress tileset screenshot. We read the debates and viewed the Blade Runner-esque enhanced images that...

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Update #39: Non-Core Classes, Cooldowns, Attack Resolution, Damage vs. Armor and a Tileset!

January 22, 2013 12:00 AM

Hail, elves. It's been a while since we've had a mechanics update, so I'd like to cover a variety of topics today: the basics of our "non-core" classes, our cooldown system (or lack thereof), an...

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Update #38: Meet the Developers with Mark Bremerkamp, Lead Animator

January 15, 2013 12:00 AM

In today's update we ask the Lead Animator on Project Eternity, Mark Bremerkamp a few questions about being a game developer. Mark hails from Detroit, Michigan, and he has been with Obsidian for eight years....

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Update #37: Happy 2013!

January 8, 2013 12:00 AM

Hello World and Happy 2013! Looks like we all survived (hopefully) the Mayan Apocalypse. That was a close one. Woooohooo!We hope you enjoyed your holiday and wish everyone the best for 2013.The team has returned...

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